Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
This commit is contained in:
@@ -82,6 +82,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // DoubleField
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@@ -202,6 +205,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // House11x7
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@@ -345,6 +351,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // House11x9
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@@ -463,6 +472,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // House13x7
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@@ -606,6 +618,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // House13x9
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@@ -749,6 +764,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // House15x9
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@@ -892,6 +910,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // House16x9
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@@ -1003,6 +1024,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // House7x7
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@@ -1115,6 +1139,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // House9x7
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@@ -1251,159 +1278,10 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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}, // House9x9
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// HouseL14x12:
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// The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera
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{
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// Size:
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14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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13, 5, 11, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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"a:128: 0\n" /* sandstonestairs */
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"b:128: 2\n" /* sandstonestairs */
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"c:128: 1\n" /* sandstonestairs */
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"d: 24: 0\n" /* sandstone */
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"e:128: 3\n" /* sandstonestairs */
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"f: 64: 7\n" /* wooddoorblock */
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"g: 64: 5\n" /* wooddoorblock */
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"h:102: 0\n" /* glasspane */
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"i: 64:12\n" /* wooddoorblock */
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"j:128: 7\n" /* sandstonestairs */
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"k: 50: 3\n" /* torch */
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"l: 50: 4\n" /* torch */
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"m: 19: 0\n" /* sponge */
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"n:128: 6\n" /* sandstonestairs */
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"o:128: 5\n" /* sandstonestairs */
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"p:128: 4\n" /* sandstonestairs */
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"q: 50: 1\n" /* torch */,
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// Block data:
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// Level 0
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/* z\x* 1111 */
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/* * 01234567890123 */
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/* 0 */ ".......abc...."
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/* 1 */ ".dddddddddddd."
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/* 2 */ ".dddddddddddd."
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/* 3 */ ".dddddddddddd."
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/* 4 */ ".dddddddddddd."
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/* 5 */ ".dddddddddddd."
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/* 6 */ "....aec.ddddd."
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/* 7 */ "mmmmmmm.ddddd."
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/* 8 */ "mmmmmmm.ddddd."
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/* 9 */ "mmmmmmm.ddddd."
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/* 10 */ "mmmmmmm.ddddd."
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/* 11 */ "mmmmmmm......."
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// Level 1
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/* z\x* 1111 */
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/* * 01234567890123 */
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/* 0 */ ".............."
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/* 1 */ ".dddddddfdddd."
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/* 2 */ ".d..........d."
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/* 3 */ ".d..........d."
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/* 4 */ ".d..........d."
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/* 5 */ ".ddddgddd...d."
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/* 6 */ "........d...d."
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/* 7 */ "mmmmmmm.d...d."
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/* 8 */ "mmmmmmm.d...d."
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/* 9 */ "mmmmmmm.d...d."
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/* 10 */ "mmmmmmm.ddddd."
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/* 11 */ "mmmmmmm......."
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// Level 2
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/* z\x* 1111 */
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/* * 01234567890123 */
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/* 0 */ ".............."
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/* 1 */ ".dhhdhhdidhhd."
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/* 2 */ ".h..........h."
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/* 3 */ ".h..........h."
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/* 4 */ ".h..........d."
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/* 5 */ ".dhhdidhh...h."
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/* 6 */ "........h...h."
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/* 7 */ "mmmmmmm.d...d."
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/* 8 */ "mmmmmmm.h...h."
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/* 9 */ "mmmmmmm.h...h."
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/* 10 */ "mmmmmmm.dhhhd."
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/* 11 */ "mmmmmmm......."
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// Level 3
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/* z\x* 1111 */
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/* * 01234567890123 */
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/* 0 */ "bbbbbbbbbbbbbb"
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/* 1 */ "jddddddddddddc"
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/* 2 */ ".d.....k.k..dc"
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/* 3 */ ".d..........dc"
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/* 4 */ ".d..l.l.....dc"
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/* 5 */ "ndddddddd...dc"
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/* 6 */ "eeeeeeead...dc"
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/* 7 */ "mmmmmmmad...dc"
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/* 8 */ "mmmmmmmad...dc"
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/* 9 */ "mmmmmmmad...dc"
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/* 10 */ "mmmmmmmadddddc"
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/* 11 */ "mmmmmmmao...pc"
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// Level 4
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/* z\x* 1111 */
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/* * 01234567890123 */
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/* 0 */ ".............."
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/* 1 */ "bbbbbbbbbbbbb."
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/* 2 */ "jdddddddddddc."
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/* 3 */ ".dq........dc."
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/* 4 */ "nddddddddd.dc."
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/* 5 */ "eeeeeeeead.dc."
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/* 6 */ "........ad.dc."
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/* 7 */ "mmmmmmm.ad.dc."
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/* 8 */ "mmmmmmm.ad.dc."
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/* 9 */ "mmmmmmm.adldc."
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/* 10 */ "mmmmmmm.adddc."
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/* 11 */ "mmmmmmm.ao.pc."
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// Level 5
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/* z\x* 1111 */
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/* * 01234567890123 */
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/* 0 */ ".............."
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/* 1 */ ".............."
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/* 2 */ "bbbbbbbbbbbb.."
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/* 3 */ "dddddddddddc.."
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/* 4 */ "eeeeeeeeeadc.."
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/* 5 */ ".........adc.."
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/* 6 */ ".........adc.."
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/* 7 */ "mmmmmmm..adc.."
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/* 8 */ "mmmmmmm..adc.."
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/* 9 */ "mmmmmmm..adc.."
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/* 10 */ "mmmmmmm..adc.."
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/* 11 */ "mmmmmmm..adc..",
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// Connectors:
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"-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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// Merge strategy:
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cBlockArea::msSpongePrint,
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// ShouldExtendFloor:
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// MoveToGround:
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true,
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// DefaultWeight:
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100,
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// DepthWeight:
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"",
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// AddWeightIfSame:
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0,
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}, // HouseL14x12
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}, // House9x9
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@@ -1571,6 +1449,164 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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// AddWeightIfSame:
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0,
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// MoveToGround:
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true,
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}, // HouseL14x12
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// HouseL14x12:
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// The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera
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{
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// Size:
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14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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13, 5, 11, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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"a:128: 0\n" /* sandstonestairs */
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"b:128: 2\n" /* sandstonestairs */
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"c:128: 1\n" /* sandstonestairs */
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"d: 24: 0\n" /* sandstone */
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"e:128: 3\n" /* sandstonestairs */
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"f: 64: 7\n" /* wooddoorblock */
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"g: 64: 5\n" /* wooddoorblock */
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"h:102: 0\n" /* glasspane */
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"i: 64:12\n" /* wooddoorblock */
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"j:128: 7\n" /* sandstonestairs */
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"k: 50: 3\n" /* torch */
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"l: 50: 4\n" /* torch */
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"m: 19: 0\n" /* sponge */
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"n:128: 6\n" /* sandstonestairs */
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"o:128: 5\n" /* sandstonestairs */
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"p:128: 4\n" /* sandstonestairs */
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"q: 50: 1\n" /* torch */,
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// Block data:
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||||
// Level 0
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||||
/* z\x* 1111 */
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/* * 01234567890123 */
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/* 0 */ ".......abc...."
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/* 1 */ ".dddddddddddd."
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/* 2 */ ".dddddddddddd."
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/* 3 */ ".dddddddddddd."
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||||
/* 4 */ ".dddddddddddd."
|
||||
/* 5 */ ".dddddddddddd."
|
||||
/* 6 */ "....aec.ddddd."
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||||
/* 7 */ "mmmmmmm.ddddd."
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||||
/* 8 */ "mmmmmmm.ddddd."
|
||||
/* 9 */ "mmmmmmm.ddddd."
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||||
/* 10 */ "mmmmmmm.ddddd."
|
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/* 11 */ "mmmmmmm......."
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||||
|
||||
// Level 1
|
||||
/* z\x* 1111 */
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||||
/* * 01234567890123 */
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||||
/* 0 */ ".............."
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/* 1 */ ".dddddddfdddd."
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/* 2 */ ".d..........d."
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||||
/* 3 */ ".d..........d."
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||||
/* 4 */ ".d..........d."
|
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/* 5 */ ".ddddgddd...d."
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||||
/* 6 */ "........d...d."
|
||||
/* 7 */ "mmmmmmm.d...d."
|
||||
/* 8 */ "mmmmmmm.d...d."
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||||
/* 9 */ "mmmmmmm.d...d."
|
||||
/* 10 */ "mmmmmmm.ddddd."
|
||||
/* 11 */ "mmmmmmm......."
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||||
|
||||
// Level 2
|
||||
/* z\x* 1111 */
|
||||
/* * 01234567890123 */
|
||||
/* 0 */ ".............."
|
||||
/* 1 */ ".dhhdhhdidhhd."
|
||||
/* 2 */ ".h..........h."
|
||||
/* 3 */ ".h..........h."
|
||||
/* 4 */ ".h..........d."
|
||||
/* 5 */ ".dhhdidhh...h."
|
||||
/* 6 */ "........h...h."
|
||||
/* 7 */ "mmmmmmm.d...d."
|
||||
/* 8 */ "mmmmmmm.h...h."
|
||||
/* 9 */ "mmmmmmm.h...h."
|
||||
/* 10 */ "mmmmmmm.dhhhd."
|
||||
/* 11 */ "mmmmmmm......."
|
||||
|
||||
// Level 3
|
||||
/* z\x* 1111 */
|
||||
/* * 01234567890123 */
|
||||
/* 0 */ "bbbbbbbbbbbbbb"
|
||||
/* 1 */ "jddddddddddddc"
|
||||
/* 2 */ ".d.....k.k..dc"
|
||||
/* 3 */ ".d..........dc"
|
||||
/* 4 */ ".d..l.l.....dc"
|
||||
/* 5 */ "ndddddddd...dc"
|
||||
/* 6 */ "eeeeeeead...dc"
|
||||
/* 7 */ "mmmmmmmad...dc"
|
||||
/* 8 */ "mmmmmmmad...dc"
|
||||
/* 9 */ "mmmmmmmad...dc"
|
||||
/* 10 */ "mmmmmmmadddddc"
|
||||
/* 11 */ "mmmmmmmao...pc"
|
||||
|
||||
// Level 4
|
||||
/* z\x* 1111 */
|
||||
/* * 01234567890123 */
|
||||
/* 0 */ ".............."
|
||||
/* 1 */ "bbbbbbbbbbbbb."
|
||||
/* 2 */ "jdddddddddddc."
|
||||
/* 3 */ ".dq........dc."
|
||||
/* 4 */ "nddddddddd.dc."
|
||||
/* 5 */ "eeeeeeeead.dc."
|
||||
/* 6 */ "........ad.dc."
|
||||
/* 7 */ "mmmmmmm.ad.dc."
|
||||
/* 8 */ "mmmmmmm.ad.dc."
|
||||
/* 9 */ "mmmmmmm.adldc."
|
||||
/* 10 */ "mmmmmmm.adddc."
|
||||
/* 11 */ "mmmmmmm.ao.pc."
|
||||
|
||||
// Level 5
|
||||
/* z\x* 1111 */
|
||||
/* * 01234567890123 */
|
||||
/* 0 */ ".............."
|
||||
/* 1 */ ".............."
|
||||
/* 2 */ "bbbbbbbbbbbb.."
|
||||
/* 3 */ "dddddddddddc.."
|
||||
/* 4 */ "eeeeeeeeeadc.."
|
||||
/* 5 */ ".........adc.."
|
||||
/* 6 */ ".........adc.."
|
||||
/* 7 */ "mmmmmmm..adc.."
|
||||
/* 8 */ "mmmmmmm..adc.."
|
||||
/* 9 */ "mmmmmmm..adc.."
|
||||
/* 10 */ "mmmmmmm..adc.."
|
||||
/* 11 */ "mmmmmmm..adc..",
|
||||
|
||||
// Connectors:
|
||||
"-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */,
|
||||
|
||||
// AllowedRotations:
|
||||
7, /* 1, 2, 3 CCW rotation allowed */
|
||||
|
||||
// Merge strategy:
|
||||
cBlockArea::msSpongePrint,
|
||||
|
||||
// ShouldExtendFloor:
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
|
||||
// AddWeightIfSame:
|
||||
0,
|
||||
|
||||
// MoveToGround:
|
||||
true,
|
||||
}, // HouseL14x12
|
||||
|
||||
|
||||
@@ -1638,6 +1674,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
||||
|
||||
// AddWeightIfSame:
|
||||
0,
|
||||
|
||||
// MoveToGround:
|
||||
true,
|
||||
}, // SingleField
|
||||
|
||||
|
||||
@@ -1731,6 +1770,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
||||
|
||||
// AddWeightIfSame:
|
||||
0,
|
||||
|
||||
// MoveToGround:
|
||||
true,
|
||||
}, // SmallHut
|
||||
}; // g_SandVillagePrefabs
|
||||
|
||||
@@ -1741,6 +1783,204 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
||||
|
||||
const cPrefab::sDef g_SandVillageStartingPrefabs[] =
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RoofedWell:
|
||||
// The data has been exported from the gallery Desert, area index 43, ID 274, created by Aloe_vera
|
||||
{
|
||||
// Size:
|
||||
7, 14, 7, // SizeX = 7, SizeY = 14, SizeZ = 7
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
6, 13, 6, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
"a: 1: 0\n" /* stone */
|
||||
"b: 24: 0\n" /* sandstone */
|
||||
"c: 8: 0\n" /* water */
|
||||
"d: 12: 0\n" /* sand */
|
||||
"e:118: 3\n" /* cauldronblock */
|
||||
"f: 85: 0\n" /* fence */
|
||||
"g:128: 2\n" /* sandstonestairs */
|
||||
"h:128: 7\n" /* sandstonestairs */
|
||||
"i:128: 4\n" /* sandstonestairs */
|
||||
"j:128: 5\n" /* sandstonestairs */
|
||||
"k:128: 6\n" /* sandstonestairs */
|
||||
"l:128: 3\n" /* sandstonestairs */
|
||||
"m: 19: 0\n" /* sponge */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "aaaaaaa"
|
||||
/* 1 */ "aaaaaaa"
|
||||
/* 2 */ "aaaaaaa"
|
||||
/* 3 */ "aaaaaaa"
|
||||
/* 4 */ "aaaaaaa"
|
||||
/* 5 */ "aaaaaaa"
|
||||
/* 6 */ "aaaaaaa"
|
||||
|
||||
// Level 1
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "aaaaaaa"
|
||||
/* 1 */ "abbbbba"
|
||||
/* 2 */ "abcccba"
|
||||
/* 3 */ "abcccba"
|
||||
/* 4 */ "abcccba"
|
||||
/* 5 */ "abbbbba"
|
||||
/* 6 */ "aaaaaaa"
|
||||
|
||||
// Level 2
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "aaaaaaa"
|
||||
/* 1 */ "abbbbba"
|
||||
/* 2 */ "abcccba"
|
||||
/* 3 */ "abcccba"
|
||||
/* 4 */ "abcccba"
|
||||
/* 5 */ "abbbbba"
|
||||
/* 6 */ "aaaaaaa"
|
||||
|
||||
// Level 3
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "aaaaaaa"
|
||||
/* 1 */ "abbbbba"
|
||||
/* 2 */ "abcccba"
|
||||
/* 3 */ "abcccba"
|
||||
/* 4 */ "abcccba"
|
||||
/* 5 */ "abbbbba"
|
||||
/* 6 */ "aaaaaaa"
|
||||
|
||||
// Level 4
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ddddddd"
|
||||
/* 1 */ "dbbbbbd"
|
||||
/* 2 */ "dbcccbd"
|
||||
/* 3 */ "dbcccbd"
|
||||
/* 4 */ "dbcccbd"
|
||||
/* 5 */ "dbbbbbd"
|
||||
/* 6 */ "ddddddd"
|
||||
|
||||
// Level 5
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ddddddd"
|
||||
/* 1 */ "dbbbbbd"
|
||||
/* 2 */ "dbcccbd"
|
||||
/* 3 */ "dbcccbd"
|
||||
/* 4 */ "dbcccbd"
|
||||
/* 5 */ "dbbbbbd"
|
||||
/* 6 */ "ddddddd"
|
||||
|
||||
// Level 6
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ddddddd"
|
||||
/* 1 */ "dbbbbbd"
|
||||
/* 2 */ "dbcccbd"
|
||||
/* 3 */ "dbcccbd"
|
||||
/* 4 */ "dbcccbd"
|
||||
/* 5 */ "dbbbbbd"
|
||||
/* 6 */ "ddddddd"
|
||||
|
||||
// Level 7
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ddbbbdd"
|
||||
/* 1 */ "dbbbbbd"
|
||||
/* 2 */ "bbcccbb"
|
||||
/* 3 */ "bbcccbb"
|
||||
/* 4 */ "bbcccbb"
|
||||
/* 5 */ "dbbbbbd"
|
||||
/* 6 */ "ddbbbdd"
|
||||
|
||||
// Level 8
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ ".bbbbb."
|
||||
/* 2 */ ".b...b."
|
||||
/* 3 */ ".b.e.b."
|
||||
/* 4 */ ".b...b."
|
||||
/* 5 */ ".bbbbb."
|
||||
/* 6 */ "......."
|
||||
|
||||
// Level 9
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ ".f...f."
|
||||
/* 2 */ "......."
|
||||
/* 3 */ "...f..."
|
||||
/* 4 */ "......."
|
||||
/* 5 */ ".f...f."
|
||||
/* 6 */ "......."
|
||||
|
||||
// Level 10
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ ".f...f."
|
||||
/* 2 */ "......."
|
||||
/* 3 */ "...f..."
|
||||
/* 4 */ "......."
|
||||
/* 5 */ ".f...f."
|
||||
/* 6 */ "......."
|
||||
|
||||
// Level 11
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ggggggg"
|
||||
/* 1 */ "hbhhhbh"
|
||||
/* 2 */ ".i...j."
|
||||
/* 3 */ ".i.f.j."
|
||||
/* 4 */ ".i...j."
|
||||
/* 5 */ "kbkkkbk"
|
||||
/* 6 */ "lllllll"
|
||||
|
||||
// Level 12
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ "ggggggg"
|
||||
/* 2 */ "hb...bh"
|
||||
/* 3 */ ".b.f.b."
|
||||
/* 4 */ "kb...bk"
|
||||
/* 5 */ "lllllll"
|
||||
/* 6 */ "......."
|
||||
|
||||
// Level 13
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ "......."
|
||||
/* 2 */ "ggggggg"
|
||||
/* 3 */ "bbbbbbb"
|
||||
/* 4 */ "lllllll"
|
||||
/* 5 */ "......."
|
||||
/* 6 */ ".......",
|
||||
|
||||
// Connectors:
|
||||
"2: 6, 8, 3: 5\n" /* Type 2, direction X+ */
|
||||
"2: 3, 8, 6: 3\n" /* Type 2, direction Z+ */
|
||||
"2: 0, 8, 3: 4\n" /* Type 2, direction X- */
|
||||
"2: 3, 8, 0: 2\n" /* Type 2, direction Z- */,
|
||||
|
||||
// AllowedRotations:
|
||||
7, /* 1, 2, 3 CCW rotation allowed */
|
||||
|
||||
// Merge strategy:
|
||||
cBlockArea::msSpongePrint,
|
||||
|
||||
// ShouldExtendFloor:
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
|
||||
// AddWeightIfSame:
|
||||
0,
|
||||
|
||||
// MoveToGround:
|
||||
true,
|
||||
}, // RoofedWell
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Well:
|
||||
// The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera
|
||||
@@ -1875,6 +2115,9 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] =
|
||||
|
||||
// AddWeightIfSame:
|
||||
0,
|
||||
|
||||
// MoveToGround:
|
||||
true,
|
||||
}, // Well
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user