Added support for Miners' Village.

The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
This commit is contained in:
madmaxoft
2014-05-25 23:50:16 +02:00
parent 96a22cd82c
commit 1a742a2b52
10 changed files with 4482 additions and 2278 deletions
+394 -151
View File
@@ -82,6 +82,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // DoubleField
@@ -202,6 +205,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House11x7
@@ -345,6 +351,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House11x9
@@ -463,6 +472,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House13x7
@@ -606,6 +618,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House13x9
@@ -749,6 +764,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House15x9
@@ -892,6 +910,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House16x9
@@ -1003,6 +1024,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House7x7
@@ -1115,6 +1139,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House9x7
@@ -1251,159 +1278,10 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
}, // House9x9
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseL14x12:
// The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera
{
// Size:
14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
13, 5, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a:128: 0\n" /* sandstonestairs */
"b:128: 2\n" /* sandstonestairs */
"c:128: 1\n" /* sandstonestairs */
"d: 24: 0\n" /* sandstone */
"e:128: 3\n" /* sandstonestairs */
"f: 64: 7\n" /* wooddoorblock */
"g: 64: 5\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"j:128: 7\n" /* sandstonestairs */
"k: 50: 3\n" /* torch */
"l: 50: 4\n" /* torch */
"m: 19: 0\n" /* sponge */
"n:128: 6\n" /* sandstonestairs */
"o:128: 5\n" /* sandstonestairs */
"p:128: 4\n" /* sandstonestairs */
"q: 50: 1\n" /* torch */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".......abc...."
/* 1 */ ".dddddddddddd."
/* 2 */ ".dddddddddddd."
/* 3 */ ".dddddddddddd."
/* 4 */ ".dddddddddddd."
/* 5 */ ".dddddddddddd."
/* 6 */ "....aec.ddddd."
/* 7 */ "mmmmmmm.ddddd."
/* 8 */ "mmmmmmm.ddddd."
/* 9 */ "mmmmmmm.ddddd."
/* 10 */ "mmmmmmm.ddddd."
/* 11 */ "mmmmmmm......."
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".dddddddfdddd."
/* 2 */ ".d..........d."
/* 3 */ ".d..........d."
/* 4 */ ".d..........d."
/* 5 */ ".ddddgddd...d."
/* 6 */ "........d...d."
/* 7 */ "mmmmmmm.d...d."
/* 8 */ "mmmmmmm.d...d."
/* 9 */ "mmmmmmm.d...d."
/* 10 */ "mmmmmmm.ddddd."
/* 11 */ "mmmmmmm......."
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".dhhdhhdidhhd."
/* 2 */ ".h..........h."
/* 3 */ ".h..........h."
/* 4 */ ".h..........d."
/* 5 */ ".dhhdidhh...h."
/* 6 */ "........h...h."
/* 7 */ "mmmmmmm.d...d."
/* 8 */ "mmmmmmm.h...h."
/* 9 */ "mmmmmmm.h...h."
/* 10 */ "mmmmmmm.dhhhd."
/* 11 */ "mmmmmmm......."
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "bbbbbbbbbbbbbb"
/* 1 */ "jddddddddddddc"
/* 2 */ ".d.....k.k..dc"
/* 3 */ ".d..........dc"
/* 4 */ ".d..l.l.....dc"
/* 5 */ "ndddddddd...dc"
/* 6 */ "eeeeeeead...dc"
/* 7 */ "mmmmmmmad...dc"
/* 8 */ "mmmmmmmad...dc"
/* 9 */ "mmmmmmmad...dc"
/* 10 */ "mmmmmmmadddddc"
/* 11 */ "mmmmmmmao...pc"
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ "bbbbbbbbbbbbb."
/* 2 */ "jdddddddddddc."
/* 3 */ ".dq........dc."
/* 4 */ "nddddddddd.dc."
/* 5 */ "eeeeeeeead.dc."
/* 6 */ "........ad.dc."
/* 7 */ "mmmmmmm.ad.dc."
/* 8 */ "mmmmmmm.ad.dc."
/* 9 */ "mmmmmmm.adldc."
/* 10 */ "mmmmmmm.adddc."
/* 11 */ "mmmmmmm.ao.pc."
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".............."
/* 2 */ "bbbbbbbbbbbb.."
/* 3 */ "dddddddddddc.."
/* 4 */ "eeeeeeeeeadc.."
/* 5 */ ".........adc.."
/* 6 */ ".........adc.."
/* 7 */ "mmmmmmm..adc.."
/* 8 */ "mmmmmmm..adc.."
/* 9 */ "mmmmmmm..adc.."
/* 10 */ "mmmmmmm..adc.."
/* 11 */ "mmmmmmm..adc..",
// Connectors:
"-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
// MoveToGround:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
}, // HouseL14x12
}, // House9x9
@@ -1571,6 +1449,164 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseL14x12
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseL14x12:
// The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera
{
// Size:
14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
13, 5, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a:128: 0\n" /* sandstonestairs */
"b:128: 2\n" /* sandstonestairs */
"c:128: 1\n" /* sandstonestairs */
"d: 24: 0\n" /* sandstone */
"e:128: 3\n" /* sandstonestairs */
"f: 64: 7\n" /* wooddoorblock */
"g: 64: 5\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"j:128: 7\n" /* sandstonestairs */
"k: 50: 3\n" /* torch */
"l: 50: 4\n" /* torch */
"m: 19: 0\n" /* sponge */
"n:128: 6\n" /* sandstonestairs */
"o:128: 5\n" /* sandstonestairs */
"p:128: 4\n" /* sandstonestairs */
"q: 50: 1\n" /* torch */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".......abc...."
/* 1 */ ".dddddddddddd."
/* 2 */ ".dddddddddddd."
/* 3 */ ".dddddddddddd."
/* 4 */ ".dddddddddddd."
/* 5 */ ".dddddddddddd."
/* 6 */ "....aec.ddddd."
/* 7 */ "mmmmmmm.ddddd."
/* 8 */ "mmmmmmm.ddddd."
/* 9 */ "mmmmmmm.ddddd."
/* 10 */ "mmmmmmm.ddddd."
/* 11 */ "mmmmmmm......."
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".dddddddfdddd."
/* 2 */ ".d..........d."
/* 3 */ ".d..........d."
/* 4 */ ".d..........d."
/* 5 */ ".ddddgddd...d."
/* 6 */ "........d...d."
/* 7 */ "mmmmmmm.d...d."
/* 8 */ "mmmmmmm.d...d."
/* 9 */ "mmmmmmm.d...d."
/* 10 */ "mmmmmmm.ddddd."
/* 11 */ "mmmmmmm......."
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".dhhdhhdidhhd."
/* 2 */ ".h..........h."
/* 3 */ ".h..........h."
/* 4 */ ".h..........d."
/* 5 */ ".dhhdidhh...h."
/* 6 */ "........h...h."
/* 7 */ "mmmmmmm.d...d."
/* 8 */ "mmmmmmm.h...h."
/* 9 */ "mmmmmmm.h...h."
/* 10 */ "mmmmmmm.dhhhd."
/* 11 */ "mmmmmmm......."
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "bbbbbbbbbbbbbb"
/* 1 */ "jddddddddddddc"
/* 2 */ ".d.....k.k..dc"
/* 3 */ ".d..........dc"
/* 4 */ ".d..l.l.....dc"
/* 5 */ "ndddddddd...dc"
/* 6 */ "eeeeeeead...dc"
/* 7 */ "mmmmmmmad...dc"
/* 8 */ "mmmmmmmad...dc"
/* 9 */ "mmmmmmmad...dc"
/* 10 */ "mmmmmmmadddddc"
/* 11 */ "mmmmmmmao...pc"
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ "bbbbbbbbbbbbb."
/* 2 */ "jdddddddddddc."
/* 3 */ ".dq........dc."
/* 4 */ "nddddddddd.dc."
/* 5 */ "eeeeeeeead.dc."
/* 6 */ "........ad.dc."
/* 7 */ "mmmmmmm.ad.dc."
/* 8 */ "mmmmmmm.ad.dc."
/* 9 */ "mmmmmmm.adldc."
/* 10 */ "mmmmmmm.adddc."
/* 11 */ "mmmmmmm.ao.pc."
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".............."
/* 2 */ "bbbbbbbbbbbb.."
/* 3 */ "dddddddddddc.."
/* 4 */ "eeeeeeeeeadc.."
/* 5 */ ".........adc.."
/* 6 */ ".........adc.."
/* 7 */ "mmmmmmm..adc.."
/* 8 */ "mmmmmmm..adc.."
/* 9 */ "mmmmmmm..adc.."
/* 10 */ "mmmmmmm..adc.."
/* 11 */ "mmmmmmm..adc..",
// Connectors:
"-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseL14x12
@@ -1638,6 +1674,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // SingleField
@@ -1731,6 +1770,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // SmallHut
}; // g_SandVillagePrefabs
@@ -1741,6 +1783,204 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
const cPrefab::sDef g_SandVillageStartingPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// RoofedWell:
// The data has been exported from the gallery Desert, area index 43, ID 274, created by Aloe_vera
{
// Size:
7, 14, 7, // SizeX = 7, SizeY = 14, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 13, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 24: 0\n" /* sandstone */
"c: 8: 0\n" /* water */
"d: 12: 0\n" /* sand */
"e:118: 3\n" /* cauldronblock */
"f: 85: 0\n" /* fence */
"g:128: 2\n" /* sandstonestairs */
"h:128: 7\n" /* sandstonestairs */
"i:128: 4\n" /* sandstonestairs */
"j:128: 5\n" /* sandstonestairs */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "aaaaaaa"
/* 2 */ "aaaaaaa"
/* 3 */ "aaaaaaa"
/* 4 */ "aaaaaaa"
/* 5 */ "aaaaaaa"
/* 6 */ "aaaaaaa"
// Level 1
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
// Level 2
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
// Level 3
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
// Level 4
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
// Level 5
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
// Level 6
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
// Level 7
/* z\x* 0123456 */
/* 0 */ "ddbbbdd"
/* 1 */ "dbbbbbd"
/* 2 */ "bbcccbb"
/* 3 */ "bbcccbb"
/* 4 */ "bbcccbb"
/* 5 */ "dbbbbbd"
/* 6 */ "ddbbbdd"
// Level 8
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".bbbbb."
/* 2 */ ".b...b."
/* 3 */ ".b.e.b."
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "......."
// Level 9
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".f...f."
/* 2 */ "......."
/* 3 */ "...f..."
/* 4 */ "......."
/* 5 */ ".f...f."
/* 6 */ "......."
// Level 10
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".f...f."
/* 2 */ "......."
/* 3 */ "...f..."
/* 4 */ "......."
/* 5 */ ".f...f."
/* 6 */ "......."
// Level 11
/* z\x* 0123456 */
/* 0 */ "ggggggg"
/* 1 */ "hbhhhbh"
/* 2 */ ".i...j."
/* 3 */ ".i.f.j."
/* 4 */ ".i...j."
/* 5 */ "kbkkkbk"
/* 6 */ "lllllll"
// Level 12
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "ggggggg"
/* 2 */ "hb...bh"
/* 3 */ ".b.f.b."
/* 4 */ "kb...bk"
/* 5 */ "lllllll"
/* 6 */ "......."
// Level 13
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "ggggggg"
/* 3 */ "bbbbbbb"
/* 4 */ "lllllll"
/* 5 */ "......."
/* 6 */ ".......",
// Connectors:
"2: 6, 8, 3: 5\n" /* Type 2, direction X+ */
"2: 3, 8, 6: 3\n" /* Type 2, direction Z+ */
"2: 0, 8, 3: 4\n" /* Type 2, direction X- */
"2: 3, 8, 0: 2\n" /* Type 2, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // RoofedWell
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Well:
// The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera
@@ -1875,6 +2115,9 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Well
};