1
0

Added support for Miners' Village.

The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
This commit is contained in:
madmaxoft
2014-05-25 23:50:16 +02:00
parent 96a22cd82c
commit 1a742a2b52
10 changed files with 4482 additions and 2278 deletions

View File

@@ -122,6 +122,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Arch
@@ -385,10 +388,165 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Forge
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Garden2:
// The data has been exported from the gallery Plains, area index 147, ID 491, created by Aloe_vera
{
// Size:
16, 5, 16, // SizeX = 16, SizeY = 5, SizeZ = 16
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 4, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 3: 0\n" /* dirt */
"b: 8: 0\n" /* water */
"c: 2: 0\n" /* grass */
"d: 17: 1\n" /* tree */
"e: 13: 0\n" /* gravel */
"f: 31: 2\n" /* tallgrass */
"g: 18: 5\n" /* leaves */
"h: 38: 7\n" /* rose */
"i: 17: 9\n" /* tree */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "aaaaaaaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaaa"
/* 4 */ "aaaaaaaaaaaaaaaa"
/* 5 */ "aaaaaaaaaaaaaaaa"
/* 6 */ "aaaaaaaaaaaaaaaa"
/* 7 */ "aaaaaaaaaaaaaaaa"
/* 8 */ "aaaaaaaaaaaaaaaa"
/* 9 */ "aaaaaaaaaaaaaaaa"
/* 10 */ "aaaaaaaaaaaaaaaa"
/* 11 */ "aaaaaaaaaaaaaaaa"
/* 12 */ "aaaaaaaaaaaaaaaa"
/* 13 */ "aaaaaaaaaaaaaaaa"
/* 14 */ "aaaaaaaaaaaaaaaa"
/* 15 */ "aaaaaaaaaaaaaaaa"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "aaaaaaaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaaa"
/* 4 */ "aaaaaaaaaaaaaaaa"
/* 5 */ "aaaaaaaaaaaaaaaa"
/* 6 */ "aaaabbaaaaaaaaaa"
/* 7 */ "aaabbbaaaaaaaaaa"
/* 8 */ "aaabbaaaaaaaaaaa"
/* 9 */ "aaaabaaaaaaaaaaa"
/* 10 */ "aaaaaaaaaaaaaaaa"
/* 11 */ "aaaaaaaaaaaaaaaa"
/* 12 */ "aaaaaaaaaaaaaaaa"
/* 13 */ "aaaaaaaaaaaaaaaa"
/* 14 */ "aaaaaaaaaaaaaaaa"
/* 15 */ "aaaaaaaaaaaaaaaa"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "cccccccccccccccc"
/* 1 */ "ccdccccccccdcccc"
/* 2 */ "cccccceecccccdcc"
/* 3 */ "ccccccceeccccccc"
/* 4 */ "cccccccceccccccc"
/* 5 */ "cccbbbbceccccccc"
/* 6 */ "cccbbbbceecccccc"
/* 7 */ "ccbbbbbcceeeeccc"
/* 8 */ "ccbbbbbccccceecc"
/* 9 */ "ccbbbbcccccccecc"
/* 10 */ "ccccbcccccccceec"
/* 11 */ "ccccccccccccccec"
/* 12 */ "ccccccccaaacccec"
/* 13 */ "cccccccccaccccec"
/* 14 */ "ccccccccccccceec"
/* 15 */ "cccccccccccceecc"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "......f...gg.g.."
/* 1 */ "..gg.....gggggg."
/* 2 */ "ffgg......ghgggg"
/* 3 */ ".............gg."
/* 4 */ "...........f...."
/* 5 */ "...........h.ff."
/* 6 */ ".............fh."
/* 7 */ "...............f"
/* 8 */ "................"
/* 9 */ ".......ff.f....."
/* 10 */ ".f.....ffggf...."
/* 11 */ ".......gggg.f..."
/* 12 */ ".f......iddg...."
/* 13 */ ".....f..gdgg...."
/* 14 */ "....ff...gg....."
/* 15 */ "................"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "...........g.g.."
/* 2 */ ".............gg."
/* 3 */ "................"
/* 4 */ "................"
/* 5 */ "................"
/* 6 */ "................"
/* 7 */ "................"
/* 8 */ "................"
/* 9 */ "................"
/* 10 */ ".........g......"
/* 11 */ "........ggg....."
/* 12 */ "........ggg....."
/* 13 */ ".........g......"
/* 14 */ "................"
/* 15 */ "................",
// Connectors:
"-1: 12, 3, 15: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Garden2
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseMid:
// The data has been exported from the gallery Plains, area index 62, ID 119, created by Aloe_vera
@@ -558,6 +716,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseMid
@@ -666,10 +827,137 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseSmall
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseSmallDblWithDoor:
// The data has been exported from the gallery Plains, area index 113, ID 265, created by Aloe_vera
{
// Size:
11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
11, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 2\n" /* wood */
"b: 17: 9\n" /* tree */
"c: 17: 1\n" /* tree */
"d: 35: 0\n" /* wool */
"e: 64: 7\n" /* wooddoorblock */
"f:171:12\n" /* carpet */
"g:135: 1\n" /* 135 */
"h:126: 2\n" /* woodenslab */
"i:135: 2\n" /* 135 */
"j: 50: 4\n" /* torch */
"k: 64:12\n" /* wooddoorblock */
"l: 85: 0\n" /* fence */
"m: 19: 0\n" /* sponge */
"n: 44: 8\n" /* step */
"o: 43: 0\n" /* doubleslab */
"p: 44: 0\n" /* step */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "maaaaaaaaam"
/* 2 */ "maaaabaaaam"
/* 3 */ "maaaabaaaam"
/* 4 */ "maaaabaaaam"
/* 5 */ "maaaaaaaaam"
/* 6 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".cdedcdddc."
/* 2 */ ".dfff.fffd."
/* 3 */ ".dgffdfhfd."
/* 4 */ ".diifdfffd."
/* 5 */ ".cdddcdddc."
/* 6 */ "..........."
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ ".j...j...j."
/* 1 */ ".cdkdclllc."
/* 2 */ ".d.......l."
/* 3 */ ".l...l...l."
/* 4 */ ".d...l...l."
/* 5 */ ".clllclllc."
/* 6 */ "..........."
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ ".nnnnnnnnn."
/* 1 */ "ncdddcdddcn"
/* 2 */ "nd...d...dn"
/* 3 */ "nd...d...dn"
/* 4 */ "nd...d...dn"
/* 5 */ "ncdddcdddcn"
/* 6 */ ".nnnnnnnnn."
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "op.......po"
/* 1 */ "ppppppppppp"
/* 2 */ ".pooooooop."
/* 3 */ ".ponndnnop."
/* 4 */ ".pooooooop."
/* 5 */ "ppppppppppp"
/* 6 */ "op.......po"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "...ppppp..."
/* 4 */ "..........."
/* 5 */ "..........."
/* 6 */ "...........",
// Connectors:
"-1: 3, 1, -1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseSmallDblWithDoor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseSmallDouble:
// The data has been exported from the gallery Plains, area index 72, ID 135, created by Aloe_vera
@@ -784,10 +1072,126 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseSmallDouble
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseSmallWithDoor:
// The data has been exported from the gallery Plains, area index 112, ID 264, created by Aloe_vera
{
// Size:
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
7, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 2\n" /* wood */
"b: 17: 1\n" /* tree */
"c: 35: 0\n" /* wool */
"d: 64: 7\n" /* wooddoorblock */
"e: 50: 4\n" /* torch */
"f: 64:12\n" /* wooddoorblock */
"g: 85: 0\n" /* fence */
"h: 44: 8\n" /* step */
"i: 43: 0\n" /* doubleslab */
"j: 44: 0\n" /* step */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "maaaaam"
/* 2 */ "maaaaam"
/* 3 */ "maaaaam"
/* 4 */ "maaaaam"
/* 5 */ "maaaaam"
/* 6 */ "mmmmmmm"
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".bcdcb."
/* 2 */ ".c...c."
/* 3 */ ".c...c."
/* 4 */ ".c...c."
/* 5 */ ".bcccb."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ ".....e."
/* 1 */ ".bcfcb."
/* 2 */ ".g...g."
/* 3 */ ".g...g."
/* 4 */ ".g...g."
/* 5 */ ".bgggb."
/* 6 */ "......."
// Level 3
/* z\x* 0123456 */
/* 0 */ ".hhhhh."
/* 1 */ "hbcccbh"
/* 2 */ "hc...ch"
/* 3 */ "hc...ch"
/* 4 */ "hc...ch"
/* 5 */ "hbcccbh"
/* 6 */ ".hhhhh."
// Level 4
/* z\x* 0123456 */
/* 0 */ "ij...ji"
/* 1 */ "jjjjjjj"
/* 2 */ ".jiiij."
/* 3 */ ".jiiij."
/* 4 */ ".jiiij."
/* 5 */ "jjjjjjj"
/* 6 */ "ij...ji"
// Level 5
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "......."
/* 3 */ "...j..."
/* 4 */ "......."
/* 5 */ "......."
/* 6 */ ".......",
// Connectors:
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseSmallWithDoor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseWide:
// The data has been exported from the gallery Plains, area index 64, ID 121, created by STR_Warrior
@@ -929,6 +1333,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseWide
@@ -1172,6 +1579,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseWithGarden
@@ -1363,10 +1773,375 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseWithSakura1
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseWithSpa:
// The data has been exported from the gallery Plains, area index 73, ID 139, created by Aloe_vera
{
// Size:
16, 8, 14, // SizeX = 16, SizeY = 8, SizeZ = 14
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 7, 13, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 2\n" /* wood */
"b: 3: 0\n" /* dirt */
"c: 2: 0\n" /* grass */
"d: 8: 0\n" /* water */
"e:135: 3\n" /* 135 */
"f:135: 1\n" /* 135 */
"g:113: 0\n" /* netherbrickfence */
"h: 17: 1\n" /* tree */
"i: 35: 0\n" /* wool */
"j:171:12\n" /* carpet */
"k: 64: 6\n" /* wooddoorblock */
"l:126: 2\n" /* woodenslab */
"m: 19: 0\n" /* sponge */
"n:135: 2\n" /* 135 */
"o: 64: 7\n" /* wooddoorblock */
"p: 50: 4\n" /* torch */
"q: 85: 0\n" /* fence */
"r: 64:12\n" /* wooddoorblock */
"s: 50: 3\n" /* torch */
"t: 44: 8\n" /* step */
"u: 43: 0\n" /* doubleslab */
"v: 44: 0\n" /* step */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ ".aaaaaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaaaaa."
/* 6 */ ".aaaaaaaaaaaaaa."
/* 7 */ ".aaaaaabbbbbbbbb"
/* 8 */ ".aaaaaabbbbbbbbb"
/* 9 */ ".aaaaaabbbbbbbbb"
/* 10 */ ".aaaaaabbbbbbbbb"
/* 11 */ ".aaaaaabbbbbbbbb"
/* 12 */ ".aaaaaabbbbbbbbb"
/* 13 */ ".......bbbbbbbbb"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "maaaaaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaccccc"
/* 8 */ "maaaaaaacccccccc"
/* 9 */ "maaaaaaacccccccc"
/* 10 */ "maaaaaaacccccccc"
/* 11 */ "maaaaaaccccccccc"
/* 12 */ "maaaaaaccccccccc"
/* 13 */ "mmmmmmmccccccccc"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ ".aaaaaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaaaaa."
/* 6 */ ".aaddaaaaaaaaaa."
/* 7 */ ".aaddaaeeef....."
/* 8 */ ".aaddaaf........"
/* 9 */ ".aaddaaf........"
/* 10 */ ".aaddaae........"
/* 11 */ ".aaddaa........."
/* 12 */ ".aaaaaa........."
/* 13 */ "................"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ ".ggggghiiihiiih."
/* 2 */ ".geee.ijjjjjjji."
/* 3 */ ".gf...kjjjijlji."
/* 4 */ ".gf...innjijjji."
/* 5 */ ".g....hiiohiiih."
/* 6 */ ".g....g........."
/* 7 */ ".g.............."
/* 8 */ ".g.............."
/* 9 */ ".g.............."
/* 10 */ ".g....g........."
/* 11 */ ".g....g........."
/* 12 */ ".gggggg........."
/* 13 */ "................"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "......p...p...p."
/* 1 */ ".g....hqqqhqqqh."
/* 2 */ "......i.......i."
/* 3 */ "......r...q...q."
/* 4 */ "......i...q...i."
/* 5 */ "......hqqrhqqqh."
/* 6 */ "......g...s....."
/* 7 */ "................"
/* 8 */ "................"
/* 9 */ "................"
/* 10 */ "................"
/* 11 */ "................"
/* 12 */ ".g....g........."
/* 13 */ "................"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ ".tttttttttttttt."
/* 1 */ "tggggghqqqhqqqht"
/* 2 */ "tg....i.......it"
/* 3 */ "tg....i...i...it"
/* 4 */ "tg....i...i...it"
/* 5 */ "tg....hiiihiiiht"
/* 6 */ "tg....gtttttttt."
/* 7 */ "tg....gt........"
/* 8 */ "tg....gt........"
/* 9 */ "tg....gt........"
/* 10 */ "tg....gt........"
/* 11 */ "tg....gt........"
/* 12 */ "tggggggt........"
/* 13 */ ".tttttt........."
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "uv............vu"
/* 1 */ "vvvvvvvvvvvvvvvv"
/* 2 */ ".vuuuuuuuuuuuuv."
/* 3 */ ".vuuuuuutuuuuuv."
/* 4 */ ".vuuuuuuuuuuuuv."
/* 5 */ ".vuuuuvvvvvvvvvv"
/* 6 */ ".vuuuuv.......vu"
/* 7 */ ".vuuuuv........."
/* 8 */ ".vuuuuv........."
/* 9 */ ".vuuuuv........."
/* 10 */ ".vuuuuv........."
/* 11 */ ".vuuuuv........."
/* 12 */ "vvvvvvvv........"
/* 13 */ "uv....vu........"
// Level 7
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "................"
/* 3 */ "...vvvvvvvvvv..."
/* 4 */ "...vv..........."
/* 5 */ "...vv..........."
/* 6 */ "...vv..........."
/* 7 */ "...vv..........."
/* 8 */ "...vv..........."
/* 9 */ "...vv..........."
/* 10 */ "...vv..........."
/* 11 */ "................"
/* 12 */ "................"
/* 13 */ "................",
// Connectors:
"",
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseWithSpa
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MediumSakuraTree:
// The data has been exported from the gallery Plains, area index 146, ID 490, created by STR_Warrior
{
// Size:
7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 9, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 3: 0\n" /* dirt */
"b: 2: 0\n" /* grass */
"c: 31: 1\n" /* tallgrass */
"d: 38: 7\n" /* rose */
"e: 17: 1\n" /* tree */
"f: 38: 0\n" /* rose */
"g: 38: 8\n" /* rose */
"h: 38: 5\n" /* rose */
"i: 35: 6\n" /* wool */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "aaaaaaa"
/* 2 */ "aaaaaaa"
/* 3 */ "aaaaaaa"
/* 4 */ "aaaaaaa"
/* 5 */ "aaaaaaa"
/* 6 */ "aaaaaaa"
// Level 1
/* z\x* 0123456 */
/* 0 */ "bbbbbbb"
/* 1 */ "bbbbbbb"
/* 2 */ "bbbbbbb"
/* 3 */ "bbbabbb"
/* 4 */ "bbbbbbb"
/* 5 */ "bbbbbbb"
/* 6 */ "bbbbbbb"
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..c.c.."
/* 2 */ ".dccdc."
/* 3 */ "..cefc."
/* 4 */ ".ccfgh."
/* 5 */ "..ccc.."
/* 6 */ "......."
// Level 3
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "......."
/* 3 */ "...e..."
/* 4 */ "......."
/* 5 */ "......."
/* 6 */ "......."
// Level 4
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..i...."
/* 2 */ "......."
/* 3 */ "...e.i."
/* 4 */ ".i....."
/* 5 */ "......."
/* 6 */ "......."
// Level 5
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..i...."
/* 2 */ "...i..."
/* 3 */ "..ieii."
/* 4 */ ".i.ii.."
/* 5 */ "...i..."
/* 6 */ "......."
// Level 6
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..ii..."
/* 2 */ "..iii.."
/* 3 */ ".iieii."
/* 4 */ ".iiii.."
/* 5 */ "..iii.."
/* 6 */ "......."
// Level 7
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..iii.."
/* 2 */ ".iiiii."
/* 3 */ ".iieii."
/* 4 */ ".iiiii."
/* 5 */ "..iii.."
/* 6 */ "......."
// Level 8
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...i..."
/* 2 */ "..iiii."
/* 3 */ ".iiiii."
/* 4 */ "..iii.."
/* 5 */ "...i..."
/* 6 */ "......."
// Level 9
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "...i..."
/* 3 */ "..iii.."
/* 4 */ "...i..."
/* 5 */ "......."
/* 6 */ ".......",
// Connectors:
"-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */
"3: 6, 2, 3: 5\n" /* Type 3, direction X+ */
"-3: 0, 2, 3: 4\n" /* Type -3, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // MediumSakuraTree
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Restaurant:
// The data has been exported from the gallery Plains, area index 61, ID 117, created by Aloe_vera
@@ -1614,6 +2389,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Restaurant
@@ -1626,8 +2404,8 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
12, 8, 6, // SizeX = 12, SizeY = 8, SizeZ = 6
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
11, 7, 5, // MaxX, MaxY, MaxZ
-1, 0, -1, // MinX, MinY, MinZ
12, 7, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1719,7 +2497,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 5 */ "............",
// Connectors:
"-1: 0, 2, 2: 4\n" /* Type -1, direction X- */,
"-1: -1, 2, 2: 4\n" /* Type -1, direction X- */
"3: 5, 2, 6: 3\n" /* Type 3, direction Z+ */
"-3: 6, 2, -1: 2\n" /* Type -3, direction Z- */
"-3: 12, 2, 2: 5\n" /* Type -3, direction X+ */
"3: 12, 2, 2: 5\n" /* Type 3, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1738,6 +2520,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // SakuraDouble
@@ -1750,8 +2535,8 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
5, 7, 5, // SizeX = 5, SizeY = 7, SizeZ = 5
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 6, 4, // MaxX, MaxY, MaxZ
-1, 0, -1, // MinX, MinY, MinZ
5, 6, 5, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1819,7 +2604,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 4 */ ".....",
// Connectors:
"-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */,
"-1: 2, 2, -1: 2\n" /* Type -1, direction Z- */
"3: 5, 2, 2: 5\n" /* Type 3, direction X+ */
"-3: -1, 2, 2: 4\n" /* Type -3, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1838,6 +2625,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // SakuraSmall
}; // g_JapaneseVillagePrefabs
@@ -2192,6 +2982,9 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HighTemple
@@ -2389,6 +3182,9 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] =
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Well
};