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Added support for Miners' Village.

The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
This commit is contained in:
madmaxoft
2014-05-25 23:50:16 +02:00
parent 96a22cd82c
commit 1a742a2b52
10 changed files with 4482 additions and 2278 deletions

View File

@@ -127,7 +127,8 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_MergeStrategy(a_Def.m_MergeStrategy),
m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor),
m_DefaultWeight(a_Def.m_DefaultWeight),
m_AddWeightIfSame(a_Def.m_AddWeightIfSame)
m_AddWeightIfSame(a_Def.m_AddWeightIfSame),
m_MoveToGround(a_Def.m_MoveToGround)
{
m_BlockArea[0].Create(m_Size);
CharMap cm;
@@ -149,7 +150,8 @@ cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) :
m_MergeStrategy(cBlockArea::msOverwrite),
m_ShouldExtendFloor(false),
m_DefaultWeight(1),
m_AddWeightIfSame(0)
m_AddWeightIfSame(0),
m_MoveToGround(false)
{
m_HitBox.p1.Set(0, 0, 0);
m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1);