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Merge pull request #93 from mc-server/PerWorldThreads

Per world threads
This commit is contained in:
Mattes D
2013-08-15 01:56:52 -07:00
25 changed files with 31749 additions and 31150 deletions

View File

@@ -1,3 +1,4 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BlockID.h"
@@ -128,6 +129,9 @@ protected:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorldLightingProgress:
/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
class cWorldLightingProgress :
public cIsThread
@@ -187,10 +191,47 @@ cWorld::cLock::cLock(cWorld & a_World) :
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld::cTickThread:
cWorld::cTickThread::cTickThread(cWorld & a_World) :
super(Printf("WorldTickThread: %s", a_World.GetName().c_str())),
m_World(a_World)
{
}
void cWorld::cTickThread::Execute(void)
{
const int ClocksPerTick = CLOCKS_PER_SEC / 20;
clock_t LastTime = clock();
while (!m_ShouldTerminate)
{
clock_t Start = clock();
m_World.Tick((float)(1000 * (Start - LastTime)) / CLOCKS_PER_SEC);
clock_t Now = clock();
if (Now - Start < ClocksPerTick)
{
cSleep::MilliSleep(1000 * (ClocksPerTick - (Now - Start)) / CLOCKS_PER_SEC);
}
LastTime = Start;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld:
cWorld::cWorld(const AString & a_WorldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
m_WorldAge(0),
@@ -199,109 +240,12 @@ cWorld::cWorld(const AString & a_WorldName) :
m_LastSpawnMonster(0),
m_RSList(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :)
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_TickThread(*this)
{
LOGD("cWorld::cWorld(%s)", a_WorldName.c_str());
m_WorldName = a_WorldName;
m_IniFileName = m_WorldName + "/world.ini";
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
cMakeDir::MakeDir(m_WorldName.c_str());
MTRand r1;
m_SpawnX = (double)((r1.randInt() % 1000) - 500);
m_SpawnY = cChunkDef::Height;
m_SpawnZ = (double)((r1.randInt() % 1000) - 500);
m_GameMode = eGameMode_Creative;
AString StorageSchema("Default");
cIniFile IniFile(m_IniFileName);
IniFile.ReadFile();
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
m_Dimension = StringToDimension(Dimension);
switch (m_Dimension)
{
case dimNether:
case dimOverworld:
case dimEnd:
{
break;
}
default:
{
LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
m_Dimension = dimOverworld;
break;
}
} // switch (m_Dimension)
m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
m_Lighting.Start(this);
m_Storage.Start(this, StorageSchema);
m_Generator.Start(this, IniFile);
m_bAnimals = true;
m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
// TODO: Move this into cServer instead:
SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100));
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str();
}
m_ChunkMap = new cChunkMap(this);
m_ChunkSender.Start(this);
m_LastSave = 0;
m_LastUnload = 0;
// preallocate some memory for ticking blocks so we don<6F>t need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
m_SimulatorManager = new cSimulatorManager(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
m_SandSimulator = new cSandSimulator(*this, IniFile);
m_FireSimulator = new cFireSimulator(*this, IniFile);
m_RedstoneSimulator = new cRedstoneSimulator(*this);
// Water and Lava simulators get registered in InitializeFluidSimulator()
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
// Save any changes that the defaults may have done to the ini file:
if (!IniFile.WriteFile())
{
LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
}
}
@@ -504,10 +448,126 @@ void cWorld::InitializeSpawn(void)
void cWorld::StopThreads(void)
void cWorld::Start(void)
{
// TODO: Find a proper spawn location, based on the biomes (not in ocean)
m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
m_SpawnY = cChunkDef::Height;
m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
m_GameMode = eGameMode_Creative;
cIniFile IniFile(m_IniFileName);
if (!IniFile.ReadFile())
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
}
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
m_Dimension = StringToDimension(Dimension);
switch (m_Dimension)
{
case dimNether:
case dimOverworld:
case dimEnd:
{
break;
}
default:
{
LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
m_Dimension = dimOverworld;
break;
}
} // switch (m_Dimension)
m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
m_bAnimals = true;
m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
}
m_ChunkMap = new cChunkMap(this);
m_LastSave = 0;
m_LastUnload = 0;
// preallocate some memory for ticking blocks so we don<6F>t need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
m_SimulatorManager = new cSimulatorManager(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
m_SandSimulator = new cSandSimulator(*this, IniFile);
m_FireSimulator = new cFireSimulator(*this, IniFile);
m_RedstoneSimulator = new cRedstoneSimulator(*this);
// Water and Lava simulators get registered in InitializeFluidSimulator()
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
m_Lighting.Start(this);
m_Storage.Start(this, m_StorageSchema);
m_Generator.Start(this, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
// Save any changes that the defaults may have done to the ini file:
if (!IniFile.WriteFile())
{
LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
}
}
void cWorld::Stop(void)
{
// Delete the clients that have been in this world:
{
cCSLock Lock(m_CSClients);
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
(*itr)->Destroy();
delete *itr;
} // for itr - m_Clients[]
m_Clients.clear();
}
m_TickThread.Stop();
m_Lighting.Stop();
m_Generator.Stop();
m_ChunkSender.Stop();
m_Storage.Stop();
}
@@ -529,7 +589,7 @@ void cWorld::Tick(float a_Dt)
m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0);
m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
// Broadcase time update every 40 ticks (2 seconds)
// Broadcast time update every 40 ticks (2 seconds)
if (m_LastTimeUpdate < m_WorldAge - 40)
{
BroadcastTimeUpdate();
@@ -538,7 +598,9 @@ void cWorld::Tick(float a_Dt)
m_ChunkMap->Tick(a_Dt);
TickClients(a_Dt);
TickQueuedBlocks(a_Dt);
TickQueuedTasks();
GetSimulatorManager()->Simulate(a_Dt);
@@ -740,6 +802,78 @@ void cWorld::TickSpawnMobs(float a_Dt)
void cWorld::TickQueuedTasks(void)
{
// Make a copy of the tasks to avoid deadlocks on accessing m_Tasks
cTasks Tasks;
{
cCSLock Lock(m_CSTasks);
std::swap(Tasks, m_Tasks);
}
// Execute and delete each task:
for (cTasks::iterator itr = m_Tasks.begin(), end = m_Tasks.end(); itr != end; ++itr)
{
(*itr)->Run(*this);
delete *itr;
} // for itr - m_Tasks[]
}
void cWorld::TickClients(float a_Dt)
{
cClientHandleList RemoveClients;
{
cCSLock Lock(m_CSClients);
// Remove clients scheduled for removal:
for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
{
m_Clients.remove(*itr);
} // for itr - m_ClientsToRemove[]
m_ClientsToRemove.clear();
// Add clients scheduled for adding:
for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
{
if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end())
{
ASSERT(!"Adding a client that is already in the clientlist");
continue;
}
m_Clients.push_back(*itr);
} // for itr - m_ClientsToRemove[]
m_ClientsToAdd.clear();
// Tick the clients, take out those that have been destroyed into RemoveClients
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
{
if ((*itr)->IsDestroyed())
{
// Remove the client later, when CS is not held, to avoid deadlock
RemoveClients.push_back(*itr);
itr = m_Clients.erase(itr);
continue;
}
(*itr)->Tick(a_Dt);
++itr;
} // for itr - m_Clients[]
}
// Delete the clients that have been destroyed
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
{
delete *itr;
} // for itr - RemoveClients[]
}
void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
@@ -1900,28 +2034,24 @@ void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
void cWorld::SetMaxPlayers(int iMax)
{
m_MaxPlayers = MAX_PLAYERS;
if (iMax > 0 && iMax < MAX_PLAYERS)
{
m_MaxPlayers = iMax;
}
}
void cWorld::AddPlayer(cPlayer * a_Player)
{
cCSLock Lock(m_CSPlayers);
ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
m_Players.remove(a_Player); // Make sure the player is registered only once
m_Players.push_back(a_Player);
{
cCSLock Lock(m_CSPlayers);
ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
m_Players.remove(a_Player); // Make sure the player is registered only once
m_Players.push_back(a_Player);
}
// Add the player's client to the list of clients to be ticked:
if (a_Player->GetClientHandle() != NULL)
{
cCSLock Lock(m_CSClients);
m_ClientsToAdd.push_back(a_Player->GetClientHandle());
}
// The player has already been added to the chunkmap as the entity, do NOT add again!
}
@@ -1932,8 +2062,17 @@ void cWorld::AddPlayer(cPlayer * a_Player)
void cWorld::RemovePlayer(cPlayer * a_Player)
{
m_ChunkMap->RemoveEntity(a_Player);
cCSLock Lock(m_CSPlayers);
m_Players.remove(a_Player);
{
cCSLock Lock(m_CSPlayers);
m_Players.remove(a_Player);
}
// Remove the player's client from the list of clients to be ticked:
if (a_Player->GetClientHandle() != NULL)
{
cCSLock Lock(m_CSClients);
m_ClientsToRemove.push_back(a_Player->GetClientHandle());
}
}
@@ -2279,6 +2418,25 @@ void cWorld::SaveAllChunks(void)
void cWorld::QueueSaveAllChunks(void)
{
QueueTask(new cWorld::cTaskSaveAllChunks);
}
void cWorld::QueueTask(cTask * a_Task)
{
cCSLock Lock(m_CSTasks);
m_Tasks.push_back(a_Task);
}
void cWorld::AddEntity(cEntity * a_Entity)
{
m_ChunkMap->AddEntity(a_Entity);
@@ -2306,11 +2464,13 @@ void cWorld::RemoveEntity(cEntity * a_Entity)
/*
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
return m_Players.size();
}
*/
@@ -2522,3 +2682,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSaveAllChunks:
void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
{
a_World.SaveAllChunks();
}