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Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.

Note that cItems is used in the function signature but not yet exported in the API, TODO!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-01-27 02:00:33 +00:00
parent 1a9960a396
commit 1a127f5510
20 changed files with 91 additions and 85 deletions

View File

@@ -213,73 +213,26 @@ void cPluginManager::Tick(float a_Dt)
/*
bool cPluginManager::CallHookBlockToPickup(
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups
bool cPluginManager::CallHookBlockToPickups(
cWorld * a_World, cEntity * a_Digger,
int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
cItems & a_Pickups
)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_TO_PICKUPS);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnBlockToPickup(a_BlockType, a_BlockMeta, a_Player, a_EquippedItem, a_Pickups))
if ((*itr)->OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups))
{
return true;
}
}
return false;
}
*/
/*
bool cPluginManager::CallHookBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_DIG);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnBlockDig(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, a_OldBlock, a_OldMeta))
{
return true;
}
}
return false;
}
*/
/*
bool cPluginManager::CallHookBlockPlace(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_PLACE);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnBlockPlace(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_HeldItem))
{
return true;
}
}
return false;
}
*/