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Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.

Note that cItems is used in the function signature but not yet exported in the API, TODO!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-01-27 02:00:33 +00:00
parent 1a9960a396
commit 1a127f5510
20 changed files with 91 additions and 85 deletions

View File

@@ -222,16 +222,16 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem *
void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
char Block = a_World->GetBlock(a_X, a_Y, a_Z);
cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
if(a_Player->GetGameMode() == eGameMode_Survival)
if (a_Player->GetGameMode() == eGameMode_Survival)
{
if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
{
Handler->DropBlock(a_World, a_X, a_Y, a_Z);
Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
}
@@ -242,7 +242,7 @@ void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a
void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
}