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Chests and Furnaces are now saved properly into Anvil scheme.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-05-28 16:47:57 +00:00
parent 825ce1e5e0
commit 1a0bfd8d28
9 changed files with 210 additions and 57 deletions

View File

@@ -102,13 +102,27 @@ void cFurnaceEntity::UsedBy( cPlayer * a_Player )
bool cFurnaceEntity::Tick( float a_Dt )
{
//LOG("Time left: %0.1f Time burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
if( m_CookingItem && ( (m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime) ) )
/*
// DEBUG:
Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
*/
if (m_BurnTime <= 0)
{
if( m_CookingItem->Equals( m_Items[2] ) || m_Items[2].IsEmpty() )
// There is no fuel and no flame, no need to tick at all
return false;
}
// DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
{
if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
{
m_TimeCooked += a_Dt;
if( m_TimeCooked >= m_CookTime )
if ( m_TimeCooked >= m_CookTime )
{
m_Items[0].m_ItemCount--;
if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
@@ -117,26 +131,26 @@ bool cFurnaceEntity::Tick( float a_Dt )
m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
delete m_CookingItem;
m_CookingItem = 0;
m_CookingItem = NULL;
cWindow* Window = GetWindow();
if( Window )
cWindow * Window = GetWindow();
if (Window != NULL)
{
Window->BroadcastWholeWindow();
}
m_TimeCooked = 0.f;
m_TimeCooked -= m_CookTime;
StartCooking();
}
cWindow* Window = GetWindow();
if( Window )
cWindow * Window = GetWindow();
if (Window != NULL)
{
cPacket_InventoryProgressBar Progress;
Progress.m_ProgressBar = 0;
Progress.m_WindowID = (char)Window->GetWindowID();
Progress.m_Value = (short)( m_TimeCooked * (180.f/m_CookTime) );
if( Progress.m_Value > 180 ) Progress.m_Value = 180;
if( Progress.m_Value < 0 ) Progress.m_Value = 0;
Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
if (Progress.m_Value > 180) Progress.m_Value = 180;
if (Progress.m_Value < 0) Progress.m_Value = 0;
Window->Broadcast(Progress);
}
}
@@ -144,42 +158,42 @@ bool cFurnaceEntity::Tick( float a_Dt )
m_TimeBurned += a_Dt;
cWindow* Window = GetWindow();
if( m_TimeBurned >= m_BurnTime )
cWindow * Window = GetWindow();
if (m_TimeBurned >= m_BurnTime)
{
m_TimeBurned -= m_BurnTime;
m_BurnTime = 0;
if( StartCooking() && Window )
if (StartCooking() && (Window != NULL))
{
Window->BroadcastWholeWindow();
}
}
if( Window )
if (Window != NULL)
{
cPacket_InventoryProgressBar Progress;
Progress.m_WindowID = (char)Window->GetWindowID();
Progress.m_ProgressBar = 1;
if ( m_BurnTime > 0.f )
if (m_BurnTime > 0.f)
{
Progress.m_Value = (short)( m_TimeBurned * (150.f / m_BurnTime) );
if ( Progress.m_Value > 150 ) Progress.m_Value = 150;
if ( Progress.m_Value < 0 ) Progress.m_Value = 0;
Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
if (Progress.m_Value > 250) Progress.m_Value = 250;
if (Progress.m_Value < 0) Progress.m_Value = 0;
}
else
{
Progress.m_Value = 0;
}
Window->Broadcast( Progress );
Window->Broadcast(Progress);
}
return ((m_CookingItem != 0) || (m_TimeBurned < m_BurnTime)) && m_BurnTime > 0.f; // Keep on ticking, if there's more to cook, or if it's cooking
return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
}
bool cFurnaceEntity::StartCooking()
bool cFurnaceEntity::StartCooking(void)
{
cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
float BurnTime = FR->GetBurnTime( m_Items[1] );
@@ -217,6 +231,33 @@ bool cFurnaceEntity::StartCooking()
bool cFurnaceEntity::ContinueCooking(void)
{
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
float BurnTime = FR->GetBurnTime( m_Items[1] );
if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
{
const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
if (R != NULL) // cook able ingredient
{
if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
{
// good to go
if (m_CookingItem == NULL) // Only cook new item if not already cooking
{
m_CookingItem = new cItem( *R->Out ); // Resulting item
}
return true;
}
}
}
return false;
}
void cFurnaceEntity::ResetCookTimer()
{
delete m_CookingItem;
@@ -229,6 +270,20 @@ void cFurnaceEntity::ResetCookTimer()
void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
{
if ((a_Slot < 0) || (a_Slot >= 3))
{
ASSERT(!"Furnace: slot number out of range");
return;
}
m_Items[a_Slot] = a_Item;
}
#define READ(File, Var) \
if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
{ \
@@ -321,7 +376,7 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
for(unsigned int i = 0; i < 3; i++)
{
Json::Value Slot;
m_Items[ i ].GetJson( Slot );
m_Items[ i ].GetJson( Slot );
AllSlots.append( Slot );
}
a_Value["Slots"] = AllSlots;