Chests and Furnaces are now saved properly into Anvil scheme.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -102,13 +102,27 @@ void cFurnaceEntity::UsedBy( cPlayer * a_Player )
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bool cFurnaceEntity::Tick( float a_Dt )
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{
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//LOG("Time left: %0.1f Time burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
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if( m_CookingItem && ( (m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime) ) )
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/*
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// DEBUG:
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Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
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Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
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LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
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*/
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if (m_BurnTime <= 0)
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{
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if( m_CookingItem->Equals( m_Items[2] ) || m_Items[2].IsEmpty() )
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// There is no fuel and no flame, no need to tick at all
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return false;
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}
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// DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
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if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
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{
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if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
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{
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m_TimeCooked += a_Dt;
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if( m_TimeCooked >= m_CookTime )
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if ( m_TimeCooked >= m_CookTime )
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{
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m_Items[0].m_ItemCount--;
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if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
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@@ -117,26 +131,26 @@ bool cFurnaceEntity::Tick( float a_Dt )
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m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
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m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
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delete m_CookingItem;
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m_CookingItem = 0;
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m_CookingItem = NULL;
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cWindow* Window = GetWindow();
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if( Window )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastWholeWindow();
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}
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m_TimeCooked = 0.f;
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m_TimeCooked -= m_CookTime;
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StartCooking();
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}
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cWindow* Window = GetWindow();
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if( Window )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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cPacket_InventoryProgressBar Progress;
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Progress.m_ProgressBar = 0;
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Progress.m_WindowID = (char)Window->GetWindowID();
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Progress.m_Value = (short)( m_TimeCooked * (180.f/m_CookTime) );
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if( Progress.m_Value > 180 ) Progress.m_Value = 180;
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if( Progress.m_Value < 0 ) Progress.m_Value = 0;
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Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
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if (Progress.m_Value > 180) Progress.m_Value = 180;
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if (Progress.m_Value < 0) Progress.m_Value = 0;
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Window->Broadcast(Progress);
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}
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}
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@@ -144,42 +158,42 @@ bool cFurnaceEntity::Tick( float a_Dt )
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m_TimeBurned += a_Dt;
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cWindow* Window = GetWindow();
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if( m_TimeBurned >= m_BurnTime )
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cWindow * Window = GetWindow();
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if (m_TimeBurned >= m_BurnTime)
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{
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m_TimeBurned -= m_BurnTime;
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m_BurnTime = 0;
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if( StartCooking() && Window )
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if (StartCooking() && (Window != NULL))
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{
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Window->BroadcastWholeWindow();
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}
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}
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if( Window )
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if (Window != NULL)
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{
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cPacket_InventoryProgressBar Progress;
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Progress.m_WindowID = (char)Window->GetWindowID();
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Progress.m_ProgressBar = 1;
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if ( m_BurnTime > 0.f )
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if (m_BurnTime > 0.f)
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{
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Progress.m_Value = (short)( m_TimeBurned * (150.f / m_BurnTime) );
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if ( Progress.m_Value > 150 ) Progress.m_Value = 150;
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if ( Progress.m_Value < 0 ) Progress.m_Value = 0;
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Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
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if (Progress.m_Value > 250) Progress.m_Value = 250;
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if (Progress.m_Value < 0) Progress.m_Value = 0;
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}
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else
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{
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Progress.m_Value = 0;
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}
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Window->Broadcast( Progress );
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Window->Broadcast(Progress);
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}
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return ((m_CookingItem != 0) || (m_TimeBurned < m_BurnTime)) && m_BurnTime > 0.f; // Keep on ticking, if there's more to cook, or if it's cooking
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return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
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}
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bool cFurnaceEntity::StartCooking()
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bool cFurnaceEntity::StartCooking(void)
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{
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cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
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float BurnTime = FR->GetBurnTime( m_Items[1] );
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@@ -217,6 +231,33 @@ bool cFurnaceEntity::StartCooking()
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bool cFurnaceEntity::ContinueCooking(void)
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{
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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float BurnTime = FR->GetBurnTime( m_Items[1] );
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if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
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{
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const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
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if (R != NULL) // cook able ingredient
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{
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if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
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{
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// good to go
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if (m_CookingItem == NULL) // Only cook new item if not already cooking
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{
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m_CookingItem = new cItem( *R->Out ); // Resulting item
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}
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return true;
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}
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}
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}
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return false;
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}
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void cFurnaceEntity::ResetCookTimer()
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{
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delete m_CookingItem;
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@@ -229,6 +270,20 @@ void cFurnaceEntity::ResetCookTimer()
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void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
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{
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if ((a_Slot < 0) || (a_Slot >= 3))
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{
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ASSERT(!"Furnace: slot number out of range");
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return;
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}
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m_Items[a_Slot] = a_Item;
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}
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#define READ(File, Var) \
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if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
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{ \
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@@ -321,7 +376,7 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
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for(unsigned int i = 0; i < 3; i++)
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{
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Json::Value Slot;
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m_Items[ i ].GetJson( Slot );
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m_Items[ i ].GetJson( Slot );
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AllSlots.append( Slot );
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}
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a_Value["Slots"] = AllSlots;
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