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Chests and Furnaces are now saved properly into Anvil scheme.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-05-28 16:47:57 +00:00
parent 825ce1e5e0
commit 1a0bfd8d28
9 changed files with 210 additions and 57 deletions

View File

@@ -73,7 +73,7 @@ void cChestEntity::Destroy()
cItem * cChestEntity::GetSlot( int a_Slot )
const cItem * cChestEntity::GetSlot( int a_Slot ) const
{
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
{
@@ -161,7 +161,7 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
for(unsigned int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
cItem* Item = GetSlot( i );
const cItem * Item = GetSlot( i );
if( Item ) Item->GetJson( Slot );
AllSlots.append( Slot );
}
@@ -210,6 +210,14 @@ void cChestEntity::UsedBy( cPlayer * a_Player )
ChestOpen.m_Byte1 = (char)1;
ChestOpen.m_Byte2 = (char)1;
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
// This is rather a hack
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
// The few false positives aren't much to worry about
int ChunkX, ChunkY = 0, ChunkZ;
cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
}