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Chests and Furnaces are now saved properly into Anvil scheme.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-05-28 16:47:57 +00:00
parent 825ce1e5e0
commit 1a0bfd8d28
9 changed files with 210 additions and 57 deletions

View File

@@ -9,6 +9,7 @@
#include "zlib.h"
#include "BlockID.h"
#include "cChestEntity.h"
#include "cFurnaceEntity.h"
#include "cItem.h"
#include "StringCompression.h"
#include "cEntity.h"
@@ -55,7 +56,7 @@ public:
{
if (m_IsTagOpen)
{
m_Writer.EndCompound();
m_Writer.EndList();
}
}
@@ -90,7 +91,7 @@ protected:
}
void AddItem(cItem * a_Item, int a_Slot)
void AddItem(const cItem * a_Item, int a_Slot)
{
m_Writer.BeginCompound("");
m_Writer.AddShort("id", (short)(a_Item->m_ItemID));
@@ -104,11 +105,11 @@ protected:
void AddChestEntity(cChestEntity * a_Entity)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "chest");
AddBasicTileEntity(a_Entity, "Chest");
m_Writer.BeginList("Items", TAG_Compound);
for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
{
cItem * Item = a_Entity->GetSlot(i);
const cItem * Item = a_Entity->GetSlot(i);
if ((Item == NULL) || Item->IsEmpty())
{
continue;
@@ -118,6 +119,21 @@ protected:
m_Writer.EndList();
m_Writer.EndCompound();
}
void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Furnace, "Furnace");
m_Writer.BeginList("Items", TAG_Compound);
AddItem(&a_Furnace->GetSlot(0), 0);
AddItem(&a_Furnace->GetSlot(1), 1);
AddItem(&a_Furnace->GetSlot(2), 2);
m_Writer.EndList();
m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0));
m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0));
m_Writer.EndCompound();
}
virtual bool LightIsValid(bool a_IsLightValid) override
@@ -139,20 +155,21 @@ protected:
{
if (!m_HasHadBlockEntity)
{
m_Writer.EndCompound();
m_Writer.BeginCompound("TileEntities");
m_Writer.EndList();
m_Writer.BeginList("TileEntities", TAG_Compound);
}
}
else
{
m_Writer.BeginCompound("TileEntities");
m_Writer.BeginList("TileEntities", TAG_Compound);
}
m_IsTagOpen = true;
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
case E_BLOCK_CHEST: AddChestEntity((cChestEntity *)a_Entity); break;
case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
@@ -598,6 +615,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
{
LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
}
// TODO: Other block entities
} // for Child - tag children
}
@@ -655,6 +676,70 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars
void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
int x, y, z;
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
{
return;
}
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
}
std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, m_World));
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
{
int Slot = a_NBT.FindChildByName(Child, "Slot");
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
{
continue;
}
cItem Item;
int ID = a_NBT.FindChildByName(Child, "id");
if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
{
continue;
}
Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
int Damage = a_NBT.FindChildByName(Child, "Damage");
if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
{
continue;
}
Item.m_ItemHealth = a_NBT.GetShort(Damage);
int Count = a_NBT.FindChildByName(Child, "Count");
if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
{
continue;
}
Item.m_ItemCount = a_NBT.GetByte(Count);
Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
} // for itr - ItemDefs[]
int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
if (BurnTime >= 0)
{
Int16 bt = a_NBT.GetShort(BurnTime);
// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
}
int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
if (CookTime >= 0)
{
Int16 ct = a_NBT.GetShort(CookTime);
// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
}
Furnace->ContinueCooking();
a_BlockEntities.push_back(Furnace.release());
}
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
{
int x = a_NBT.FindChildByName(a_TagIdx, "x");