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Implemented a vines finisher that creates vines in jungle biomes

This commit is contained in:
STRWarrior
2015-02-28 22:37:33 +01:00
parent 24bb911c3c
commit 19d7ec51a0
3 changed files with 119 additions and 0 deletions

View File

@@ -616,6 +616,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
m_FinishGens.push_back(std::make_shared<cVillageGen>(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache));
}
else if (NoCaseCompare(*itr, "Vines") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenVines(Seed)));
}
else if (NoCaseCompare(*itr, "WaterLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);