Implemented a vines finisher that creates vines in jungle biomes
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@@ -616,6 +616,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
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m_FinishGens.push_back(std::make_shared<cVillageGen>(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache));
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}
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else if (NoCaseCompare(*itr, "Vines") == 0)
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{
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m_FinishGens.push_back(cFinishGenPtr(new cFinishGenVines(Seed)));
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}
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else if (NoCaseCompare(*itr, "WaterLakes") == 0)
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{
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int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
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