Moved Chunk Broadcasts over to the regular queue
This commit is contained in:
@@ -13,7 +13,7 @@
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#include "BlockEntities/BlockEntity.h"
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#include "Protocol/ChunkDataSerializer.h"
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#include "ClientHandle.h"
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#include "Chunk.h"
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@@ -28,25 +28,29 @@ class cNotifyChunkSender :
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{
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virtual void Call(int a_ChunkX, int a_ChunkZ) override
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{
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m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ);
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cChunkSender & ChunkSender = m_ChunkSender;
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m_World.DoWithChunk(
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a_ChunkX, a_ChunkZ,
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[&ChunkSender] (cChunk & a_Chunk) -> bool
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{
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ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
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return true;
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}
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);
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}
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cChunkSender * m_ChunkSender;
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cChunkSender & m_ChunkSender;
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cWorld & m_World;
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public:
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cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {}
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cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {}
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};
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////////////////////////////////////////////////////////////////////////////////
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// cChunkSender:
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cChunkSender::cChunkSender(void) :
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cChunkSender::cChunkSender(cWorld & a_World) :
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super("ChunkSender"),
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m_World(nullptr),
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m_World(a_World),
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m_RemoveCount(0)
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{
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}
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@@ -64,10 +68,9 @@ cChunkSender::~cChunkSender()
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bool cChunkSender::Start(cWorld * a_World)
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bool cChunkSender::Start()
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{
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m_ShouldTerminate = false;
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m_World = a_World;
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return super::Start();
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}
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@@ -86,20 +89,6 @@ void cChunkSender::Stop(void)
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void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
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{
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// This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
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{
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cCSLock Lock(m_CS);
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m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
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}
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m_evtQueue.Set();
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}
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
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{
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ASSERT(a_Client != nullptr);
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@@ -134,6 +123,61 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
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m_SendChunksHighPriority.push_back(Chunk);
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break;
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}
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case PRIORITY_BROADCAST:
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{
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m_SendChunksBroadcastPriority.push_back(Chunk);
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break;
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}
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}
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}
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m_evtQueue.Set();
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}
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients)
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{
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{
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cCSLock Lock(m_CS);
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for (auto client : a_Clients)
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{
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sSendChunk Chunk(a_ChunkX, a_ChunkZ, client);
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if (
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std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
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std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
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std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
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)
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{
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// Already queued, bail out
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continue;
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}
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switch (a_Priority)
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{
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case E_CHUNK_PRIORITY_LOW:
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{
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m_SendChunksLowPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_MEDIUM:
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{
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m_SendChunksMediumPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_HIGH:
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{
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m_SendChunksHighPriority.push_back(Chunk);
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break;
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}
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case PRIORITY_BROADCAST:
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{
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m_SendChunksBroadcastPriority.push_back(Chunk);
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break;
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}
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}
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}
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}
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m_evtQueue.Set();
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@@ -189,7 +233,7 @@ void cChunkSender::Execute(void)
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while (!m_ShouldTerminate)
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{
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cCSLock Lock(m_CS);
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while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
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while (m_SendChunksBroadcastPriority.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
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{
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int RemoveCount = m_RemoveCount;
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m_RemoveCount = 0;
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@@ -214,14 +258,14 @@ void cChunkSender::Execute(void)
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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else if (!m_ChunksReady.empty())
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else if (!m_SendChunksBroadcastPriority.empty())
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{
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// Take one from the queue:
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cChunkCoords Coords(m_ChunksReady.front());
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m_ChunksReady.pop_front();
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sSendChunk Chunk(m_SendChunksBroadcastPriority.front());
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m_SendChunksBroadcastPriority.pop_front();
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Lock.Unlock();
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SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr);
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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else if (!m_SendChunksMediumPriority.empty())
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{
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@@ -258,61 +302,46 @@ void cChunkSender::Execute(void)
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
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{
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ASSERT(m_World != nullptr);
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// Ask the client if it still wants the chunk:
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if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
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if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
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{
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return;
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}
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// If the chunk has no clients, no need to packetize it:
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if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
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if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ))
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{
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return;
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}
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// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
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if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
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if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ))
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{
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return;
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}
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// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
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if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
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if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
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{
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m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this));
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m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World));
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return;
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}
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// Query and prepare chunk data:
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if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
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if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this))
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{
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return;
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}
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cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
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// Send:
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if (a_Client == nullptr)
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{
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m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
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}
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else
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{
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a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
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}
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a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
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// Send block-entity packets:
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for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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{
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if (a_Client == nullptr)
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{
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m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
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}
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else
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{
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m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
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}
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m_World.SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
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} // for itr - m_Packets[]
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m_BlockEntities.clear();
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