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Moved Chunk Broadcasts over to the regular queue

This commit is contained in:
tycho
2015-05-30 17:22:03 +01:00
parent 519fd1d36d
commit 19c95ee564
8 changed files with 139 additions and 117 deletions

View File

@@ -409,22 +409,6 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastChunkData(a_Serializer, a_Exclude);
}
void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);