Fixed trapdoors not toggling
The redstone simulator kept on resetting them.
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@@ -205,7 +205,7 @@ void cClientHandle::Kick(const AString & a_Reason)
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{
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if (m_State >= csAuthenticating) // Don't log pings
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{
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LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str());
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LOGINFO("Kicking player %s for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str());
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}
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SendDisconnect(a_Reason);
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}
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