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Redstone: inline -> static

This commit is contained in:
Tiger Wang
2021-01-21 22:51:55 +00:00
parent 4f3b699b27
commit 19302eeb87
21 changed files with 89 additions and 89 deletions

View File

@@ -9,12 +9,12 @@
namespace ObserverHandler
{
inline bool IsOn(NIBBLETYPE a_Meta)
static bool IsOn(NIBBLETYPE a_Meta)
{
return (a_Meta & 0x8) == 0x8;
}
inline bool ShouldPowerOn(cChunk & Chunk, const Vector3i a_Position, NIBBLETYPE a_Meta, cIncrementalRedstoneSimulatorChunkData & a_Data)
static bool ShouldPowerOn(cChunk & Chunk, const Vector3i a_Position, NIBBLETYPE a_Meta, cIncrementalRedstoneSimulatorChunkData & a_Data)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
@@ -46,13 +46,13 @@ namespace ObserverHandler
return Previous != Observed;
}
inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
const auto Meta = a_Chunk.GetMeta(a_Position);
return (IsOn(Meta) && (a_QueryPosition == (a_Position + cBlockObserverHandler::GetSignalOutputOffset(Meta)))) ? 15 : 0;
}
inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating Lenny the observer (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
@@ -98,7 +98,7 @@ namespace ObserverHandler
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockObserverHandler::GetSignalOutputOffset(a_Meta));
}
inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
{
UNUSED(a_Chunk);
UNUSED(a_Position);