Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1475 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -6,6 +6,7 @@
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#include "../BlockID.h"
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#include "Trees.h"
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#include "../BlockArea.h"
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#include "../LinearUpscale.h"
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@@ -558,7 +559,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
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m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
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256;
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} // for x, z - FloorLo[]
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IntArrayLinearInterpolate2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
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ArrayLinearUpscale2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
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// Interpolate segments:
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for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
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@@ -571,7 +572,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
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m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
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256;
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} // for x, z - FloorLo[]
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IntArrayLinearInterpolate2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
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ArrayLinearUpscale2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
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// Interpolate between FloorLo and FloorHi:
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for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
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