Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1475 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#include "Globals.h"
|
||||
#include "CompoGen.h"
|
||||
#include "../BlockID.h"
|
||||
#include "../LinearUpscale.h"
|
||||
|
||||
|
||||
|
||||
@@ -441,7 +442,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
|
||||
256;
|
||||
} // for x, z - FloorLo[]
|
||||
IntArrayLinearInterpolate2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||
ArrayLinearUpscale2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||
|
||||
// Interpolate segments:
|
||||
for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
|
||||
@@ -454,7 +455,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
|
||||
256;
|
||||
} // for x, z - FloorLo[]
|
||||
IntArrayLinearInterpolate2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||
ArrayLinearUpscale2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
|
||||
|
||||
// Interpolate between FloorLo and FloorHi:
|
||||
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
|
||||
|
||||
Reference in New Issue
Block a user