Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1078,6 +1078,8 @@ void cClientHandle::Tick(float a_Dt)
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World->LockEntities();
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m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
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m_Player->SetIP ( m_pState->Socket.GetIPString() );
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cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player );
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// Return a server login packet
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