Fixed Details Xoft gave.
Increased the range where orbs (should) track you. Blazes give 10 xp now.
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@@ -16,6 +16,7 @@
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class cExpOrb;
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class cPlayer;
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class cEntity;
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class cWindow;
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@@ -86,7 +87,7 @@ public:
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virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
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virtual void SendRespawn (void) = 0;
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virtual void SendExperience (void) = 0;
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virtual void SendExperienceOrb (const cEntity & a_Entity) = 0;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
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