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Added more enchantments and some fixes

- Removed Debug messages
- Added Punch enchantment effect
- Added Silk Touch enchantment
- Added Unbreaking enchantment effect
This commit is contained in:
Jaume Aloy
2014-08-19 16:08:17 +02:00
parent d3fd63c9eb
commit 1897f678f9
6 changed files with 101 additions and 23 deletions

View File

@@ -109,18 +109,32 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
}
LOGD("Arrow hit an entity");
int PowerLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPower);
if (PowerLevel > 0)
{
LOGD("Arrow hit an entity 2");
int ExtraDamage = 0.25 * (PowerLevel + 1);
Damage += ceil(ExtraDamage);
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
int KnockbackAmount = 1;
int PunchLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
if (PunchLevel > 0)
{
Vector3f LookVector = m_Creator->GetLookVector();
Vector3f FinalSpeed = Vector3f(0, 0, 0);
switch (PunchLevel)
{
case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5);
case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8);
default: break;
}
a_EntityHit.SetSpeed(FinalSpeed);
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount);
if (m_TicksLeftBurning > 0)
if ((m_TicksLeftBurning > 0 && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()))
{
a_EntityHit.StartBurning(100);
}