Fixed MSVC warnings (#4400)
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@@ -1376,7 +1376,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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double Length = DistanceFromExplosion.Length();
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if (Length <= ExplosionSizeInt) // Entity is impacted by explosion
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{
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float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, ExplosionSizeInt);
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float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize));
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// Exposure reduced by armor
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EntityExposure = EntityExposure * (1.0f - a_Entity.GetEnchantmentBlastKnockbackReduction());
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