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Server counts the players correctly.

Was missing the PlayerDestroying() call, so players weren't removed from the playercount.
This commit is contained in:
madmaxoft
2013-08-14 19:11:54 +02:00
parent f8757d3606
commit 17b2353d71
3 changed files with 6 additions and 3 deletions

View File

@@ -183,7 +183,7 @@ void cServer::PlayerCreated(const cPlayer * a_Player)
void cServer::PlayerDestroyed(const cPlayer * a_Player)
void cServer::PlayerDestroying(const cPlayer * a_Player)
{
// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
cCSLock Lock(m_CSPlayerCountDiff);