MojangAPI: Implemented UUID shortening and dashing.
This commit is contained in:
@@ -680,7 +680,7 @@ void cProtocol172::SendLoginSuccess(void)
|
||||
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x02); // Login success packet
|
||||
Pkt.WriteString(m_Client->GetUUID());
|
||||
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
|
||||
Pkt.WriteString(m_Client->GetUsername());
|
||||
}
|
||||
|
||||
@@ -941,7 +941,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
// Called to spawn another player for the client
|
||||
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
|
||||
Pkt.WriteVarInt(a_Player.GetUniqueID());
|
||||
Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
|
||||
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
|
||||
Pkt.WriteString(a_Player.GetName());
|
||||
Pkt.WriteFPInt(a_Player.GetPosX());
|
||||
Pkt.WriteFPInt(a_Player.GetPosY());
|
||||
@@ -3014,7 +3014,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
// Called to spawn another player for the client
|
||||
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
|
||||
Pkt.WriteVarInt(a_Player.GetUniqueID());
|
||||
Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
|
||||
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
|
||||
Pkt.WriteString(a_Player.GetName());
|
||||
|
||||
const Json::Value & Properties = m_Client->GetProperties();
|
||||
|
||||
Reference in New Issue
Block a user