MojangAPI: Implemented UUID shortening and dashing.
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@@ -233,13 +233,14 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
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// This guarantees that they will never collide with an online UUID and can be distinguished.
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// Proper format for a version 3 UUID is:
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// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
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// Note that we generate a short UUID (without the dashes)
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// Generate an md5 checksum, and use it as base for the ID:
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unsigned char MD5[16];
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md5((const unsigned char *)a_Username.c_str(), a_Username.length(), MD5);
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MD5[6] &= 0x0f; // Need to trim to 4 bits only...
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MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars
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return Printf("%02x%02x%02x%02x-%02x%02x-3%01x%02x-8%01x%02x-%02x%02x%02x%02x%02x%02x",
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return Printf("%02x%02x%02x%02x%02x%02x3%01x%02x8%01x%02x%02x%02x%02x%02x%02x%02x",
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MD5[0], MD5[1], MD5[2], MD5[3],
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MD5[4], MD5[5], MD5[6], MD5[7],
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MD5[8], MD5[9], MD5[10], MD5[11],
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