1
0

Adjusted the protocol framework to support different types of falling block spawning.

In brief, with cProtocol, "say what you want done, not how you want me to do it".
But still 1.4.6 crashes on falling block spawning.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1104 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-26 09:12:00 +00:00
parent fa6bfc154b
commit 17a2c1b388
11 changed files with 110 additions and 36 deletions

View File

@@ -23,6 +23,7 @@ Implements the 1.4.x protocol classes representing these protocols:
#include "../Mobs/Monster.h"
#include "../UI/Window.h"
#include "../Pickup.h"
#include "../FallingBlock.h"
@@ -152,6 +153,71 @@ cProtocol146::cProtocol146(cClientHandle * a_Client) :
void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(!a_Pickup.GetItem()->IsEmpty());
cCSLock Lock(m_CSPacket);
// Send a SPAWN_OBJECT packet for the base entity:
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Pickup.GetUniqueID());
WriteByte(0x02);
WriteInt ((int)(a_Pickup.GetPosX() * 32));
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteInt (1);
WriteShort((short)(a_Pickup.GetSpeed().x * 32));
WriteShort((short)(a_Pickup.GetSpeed().y * 32));
WriteShort((short)(a_Pickup.GetSpeed().z * 32));
WriteByte(0);
WriteByte(0);
// Send a ENTITY_METADATA packet with the slot info:
WriteByte(PACKET_ENTITY_METADATA);
WriteInt(a_Pickup.GetUniqueID());
WriteByte(0xaa); // a slot value at index 10
WriteItem(*a_Pickup.GetItem());
WriteByte(0x7f); // End of metadata
Flush();
}
void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
// Send two packets - spawn object, then entity metadata
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_FallingBlock.GetUniqueID());
WriteByte(70);
WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
WriteInt (0x800000);
WriteShort(0);
WriteShort(0);
WriteShort(0);
WriteByte (0);
WriteByte (0);
// TODO: This still doesn't work, although it is exactly the same that the vanilla server sends. WTF?
WriteByte(PACKET_ENTITY_METADATA);
WriteInt(a_FallingBlock.GetUniqueID());
WriteByte(0xaa); // a slot value at index 10
cItem Item(a_FallingBlock.GetBlockType(), 1);
WriteItem(Item);
WriteByte(0x7f); // End of metadata
Flush();
}
void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ, Byte a_Yaw, Byte a_Pitch)
{
cCSLock Lock(m_CSPacket);
@@ -177,35 +243,3 @@ void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(!a_Pickup.GetItem()->IsEmpty());
cCSLock Lock(m_CSPacket);
// Send a SPAWN_OBJECT packet for the base entity:
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Pickup.GetUniqueID());
WriteByte(0x02);
WriteInt ((int)(a_Pickup.GetPosX() * 32));
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteInt (1);
WriteShort((short)(a_Pickup.GetSpeed().x * 32));
WriteShort((short)(a_Pickup.GetSpeed().y * 32));
WriteShort((short)(a_Pickup.GetSpeed().z * 32));
WriteByte(0);
WriteByte(0);
// Send a ENTITY_METADATA packet with the slot info:
WriteByte(PACKET_ENTITY_METADATA);
WriteInt(a_Pickup.GetUniqueID());
WriteByte(0xaa); // a slot value at index 10
WriteItem(*a_Pickup.GetItem()); // TODO: Still not good, needs GZIP!
WriteByte(0x7f); // End of metadata
Flush();
}