Adjusted the protocol framework to support different types of falling block spawning.
In brief, with cProtocol, "say what you want done, not how you want me to do it". But still 1.4.6 crashes on falling block spawning. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1104 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -23,6 +23,7 @@ Documentation:
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#include "../UI/Window.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../FallingBlock.h"
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@@ -614,6 +615,16 @@ void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
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void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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{
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// This protocol version implements falling blocks using the spawn object / vehicle packet:
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SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0, 0, 0, 0);
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}
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void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
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{
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cCSLock Lock(m_CSPacket);
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