Source files cleanup: Mobs-related files in a separate subfolder, renamed.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6
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67
source/Mobs/Zombiepigman.cpp
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67
source/Mobs/Zombiepigman.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Zombiepigman.h"
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cZombiepigman::cZombiepigman()
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{
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m_MobType = 57;
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GetMonsterConfig("Zombiepigman");
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}
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cZombiepigman::~cZombiepigman()
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{
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}
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bool cZombiepigman::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cZombiepigman::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
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if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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void cZombiepigman::KilledBy(cEntity * a_Killer)
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{
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cItems Drops;
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AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
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AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET);
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// TODO: Rare drops
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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cMonster::KilledBy( a_Killer );
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}
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