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Source files cleanup: Mobs-related files in a separate subfolder, renamed.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-09-23 20:53:08 +00:00
parent f59f5f5759
commit 16f44ab7de
47 changed files with 129 additions and 126 deletions

66
source/Mobs/Zombie.cpp Normal file
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombie.h"
cZombie::cZombie()
{
m_MobType = 54;
GetMonsterConfig("Zombie");
}
cZombie::~cZombie()
{
}
bool cZombie::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cZombie::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as in cSkeleton :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cZombie::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}