Console command "chunkstats" now lists each world and also totals
git-svn-id: http://mc-server.googlecode.com/svn/trunk@739 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -18,6 +18,7 @@
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#include "items/Item.h"
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#include "squirrelbindings/SquirrelFunctions.h"
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#include "squirrelbindings/SquirrelBindings.h"
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#include "cChunk.h"
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#include "../iniFile/iniFile.h"
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@@ -421,3 +422,55 @@ bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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void cRoot::LogChunkStats(void)
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{
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int SumNumValid = 0;
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int SumNumDirty = 0;
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int SumNumInLighting = 0;
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int SumNumInGenerator = 0;
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int SumMem = 0;
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for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), end = m_pState->WorldsByName.end(); itr != end; ++itr)
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{
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cWorld * World = itr->second;
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int NumInGenerator = World->GetGeneratorQueueLength();
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int NumInSaveQueue = World->GetStorageSaveQueueLength();
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int NumInLoadQueue = World->GetStorageLoadQueueLength();
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int NumValid = 0;
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int NumDirty = 0;
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int NumInLighting = 0;
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World->GetChunkStats(NumValid, NumDirty, NumInLighting);
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LOG("World %s:", World->GetName().c_str());
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LOG(" Num loaded chunks: %d", NumValid);
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LOG(" Num dirty chunks: %d", NumDirty);
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LOG(" Num chunks in lighting queue: %d", NumInLighting);
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LOG(" Num chunks in generator queue: %d", NumInGenerator);
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LOG(" Num chunks in storage load queue: %d", NumInLoadQueue);
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LOG(" Num chunks in storage save queue: %d", NumInSaveQueue);
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int Mem = NumValid * sizeof(cChunk);
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LOG(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
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LOG(" Per-chunk memory size breakdown:");
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LOG(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
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LOG(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
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LOG(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
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LOG(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
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LOG(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
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int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
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LOG(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
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SumNumValid += NumValid;
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SumNumDirty += NumDirty;
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SumNumInLighting += NumInLighting;
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SumNumInGenerator += NumInGenerator;
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SumMem += Mem;
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}
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LOG("Totals:");
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LOG(" Num loaded chunks: %d", SumNumValid);
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LOG(" Num dirty chunks: %d", SumNumDirty);
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LOG(" Num chunks in lighting queue: %d", SumNumInLighting);
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LOG(" Num chunks in generator queue: %d", SumNumInGenerator);
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LOG(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
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}
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