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Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.

This commit is contained in:
Samuel Barney
2013-10-28 09:49:06 -06:00
parent 6c30ce93da
commit 16bac5ace9
3 changed files with 81 additions and 54 deletions

View File

@@ -124,57 +124,95 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level)
bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome)
{
if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end())
BLOCKTYPE TargetBlock;
BLOCKTYPE BlockAbove;
BLOCKTYPE BlockBelow;
NIBBLETYPE BlockLight;
NIBBLETYPE SkyLight;
if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
{
a_Chunk->UnboundedRelGetBlockBlockLight(a_RelX, a_RelY, a_RelZ, BlockLight);
a_Chunk->UnboundedRelGetBlockSkyLight(a_RelX, a_RelY, a_RelZ, SkyLight);
a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 1, a_RelZ, BlockAbove);
a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, BlockBelow);
switch(a_MobType)
{
case cMonster::mtSquid:
return IsBlockWater(a_BlockType) && (a_Level >= 45) && (a_Level <= 62);
return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62);
case cMonster::mtBat:
return a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4) && (a_BlockType == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_above]);
return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
case cMonster::mtChicken:
case cMonster::mtCow:
case cMonster::mtPig:
case cMonster::mtHorse:
case cMonster::mtSheep:
return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
(a_BlockType_below == E_BLOCK_GRASS) && (a_Skylight >= 9);
{
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9);
}
case cMonster::mtOcelot:
return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) &&
((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0);
{
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) &&
((BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)) && (a_RelY >= 62) && (m_Random.NextInt(3,a_Biome) != 0);
}
case cMonster::mtEnderman:
{
if (a_RelY < 250)
{
BLOCKTYPE BlockTop;
a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop);
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(SkyLight <= 7) && (BlockLight <= 7);
}
break;
}
case cMonster::mtSpider:
return false;
{
bool CanSpawn = true;
for (int x = -1; x < 2; ++x)
{
for(int z = -1; z < 2; ++x)
{
CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock);
CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
if (!CanSpawn)
return false;
}
}
return CanSpawn && (!g_BlockTransparent[BlockBelow]) && (SkyLight <= 7) && (BlockLight <= 7);
}
case cMonster::mtCreeper:
case cMonster::mtZombie:
return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
(a_Skylight <= 7) && (a_Blocklight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
case cMonster::mtSlime:
return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
(a_Level <= 40);
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(a_RelY <= 40);
case cMonster::mtGhast:
case cMonster::mtZombiePigman:
return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(m_Random.NextInt(20,a_Biome) == 0);
default:
LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
return false;
}
}
return false;
}
cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize)
cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
{
cMonster* toReturn = NULL;
if (m_NewPack)
@@ -196,7 +234,7 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM
}
if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Skylight, a_Blocklight, a_Biome, a_Level))
if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
{
cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
if (newMob)