Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.
This commit is contained in:
@@ -124,57 +124,95 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
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bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level)
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bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome)
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{
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if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end())
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BLOCKTYPE TargetBlock;
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BLOCKTYPE BlockAbove;
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BLOCKTYPE BlockBelow;
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NIBBLETYPE BlockLight;
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NIBBLETYPE SkyLight;
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if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
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{
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a_Chunk->UnboundedRelGetBlockBlockLight(a_RelX, a_RelY, a_RelZ, BlockLight);
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a_Chunk->UnboundedRelGetBlockSkyLight(a_RelX, a_RelY, a_RelZ, SkyLight);
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a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 1, a_RelZ, BlockAbove);
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a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, BlockBelow);
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switch(a_MobType)
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{
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case cMonster::mtSquid:
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return IsBlockWater(a_BlockType) && (a_Level >= 45) && (a_Level <= 62);
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return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62);
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case cMonster::mtBat:
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return a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4) && (a_BlockType == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_above]);
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return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
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case cMonster::mtChicken:
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case cMonster::mtCow:
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case cMonster::mtPig:
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case cMonster::mtHorse:
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case cMonster::mtSheep:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
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(a_BlockType_below == E_BLOCK_GRASS) && (a_Skylight >= 9);
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{
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return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
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(BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9);
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}
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case cMonster::mtOcelot:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) &&
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((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0);
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{
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return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) &&
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((BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)) && (a_RelY >= 62) && (m_Random.NextInt(3,a_Biome) != 0);
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}
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case cMonster::mtEnderman:
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{
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if (a_RelY < 250)
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{
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BLOCKTYPE BlockTop;
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a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop);
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return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
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(SkyLight <= 7) && (BlockLight <= 7);
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}
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break;
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}
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case cMonster::mtSpider:
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return false;
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{
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bool CanSpawn = true;
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for (int x = -1; x < 2; ++x)
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{
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for(int z = -1; z < 2; ++x)
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{
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CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock);
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CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
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if (!CanSpawn)
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return false;
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}
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}
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return CanSpawn && (!g_BlockTransparent[BlockBelow]) && (SkyLight <= 7) && (BlockLight <= 7);
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}
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case cMonster::mtCreeper:
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case cMonster::mtZombie:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
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(a_Skylight <= 7) && (a_Blocklight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
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return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
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(SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
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case cMonster::mtSlime:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
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(a_Level <= 40);
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return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
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(a_RelY <= 40);
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case cMonster::mtGhast:
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case cMonster::mtZombiePigman:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
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return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
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(m_Random.NextInt(20,a_Biome) == 0);
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default:
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LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
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return false;
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}
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}
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return false;
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}
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cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize)
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cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
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{
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cMonster* toReturn = NULL;
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if (m_NewPack)
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@@ -196,7 +234,7 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM
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}
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if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Skylight, a_Blocklight, a_Biome, a_Level))
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if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
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{
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cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
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if (newMob)
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