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Fix potential destruction crashes (#5095)

* Fix potential destruction crashes

* Fix destructors accessing destroyted objects
* Fix cPlayer not destroying windows (Destroyed never called)
* Tentatively fixes #4608, fixes #3236, fixes #3262
- Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld()

* Add missing call to OnRemoveFromWorld
This commit is contained in:
Tiger Wang
2021-01-02 13:50:34 +00:00
committed by GitHub
parent 4656f7486d
commit 16aeb84cd3
33 changed files with 409 additions and 464 deletions

View File

@@ -26,20 +26,6 @@ cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_Block
cDropSpenserEntity::~cDropSpenserEntity()
{
// Tell window its owner is destroyed
cWindow * Window = GetWindow();
if (Window != nullptr)
{
Window->OwnerDestroyed();
}
}
void cDropSpenserEntity::AddDropSpenserDir(Vector3i & a_RelCoord, NIBBLETYPE a_Direction)
{
switch (a_Direction & E_META_DROPSPENSER_FACING_MASK)
@@ -132,6 +118,20 @@ void cDropSpenserEntity::CopyFrom(const cBlockEntity & a_Src)
void cDropSpenserEntity::OnRemoveFromWorld()
{
const auto Window = GetWindow();
if (Window != nullptr)
{
// Tell window its owner is destroyed:
Window->OwnerDestroyed();
}
}
bool cDropSpenserEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);