Simulators: Added area-based wakeup.
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@@ -35,8 +35,16 @@ public:
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void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk);
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/* Called when a single block changes, wakes all simulators up for the block and its face-neighbors. */
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void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
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/** Does the same processing as WakeUp, but for all blocks within the specified area.
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Has better performance than calling WakeUp for each block individually, due to neighbor-checking.
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All chunks intersected by the area should be valid (outputs a warning if not).
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Note that, unlike WakeUp(), this call adds blocks not only face-neighboring, but also edge-neighboring and
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corner-neighboring the specified area. So far none of the simulators care about that. */
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void WakeUpArea(const cCuboid & a_Area);
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void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object!
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protected:
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