Simulators: Added area-based wakeup.
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@@ -5,6 +5,7 @@
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#include "../BlockID.h"
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#include "../Defines.h"
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#include "../Chunk.h"
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#include "../Cuboid.h"
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wweak-template-vtables"
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@@ -38,3 +39,52 @@ void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chu
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void cSimulator::WakeUpArea(const cCuboid & a_Area)
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{
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cCuboid area(a_Area);
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area.Sort();
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area.Expand(1, 1, 1, 1, 1, 1); // Expand the area to contain the neighbors, too.
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area.ClampY(0, cChunkDef::Height - 1);
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// Add all blocks, in a per-chunk manner:
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int chunkStartX, chunkStartZ, chunkEndX, chunkEndZ;
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cChunkDef::BlockToChunk(area.p1.x, area.p1.z, chunkStartX, chunkStartZ);
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cChunkDef::BlockToChunk(area.p2.x, area.p2.z, chunkEndX, chunkEndZ);
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for (int cz = chunkStartZ; cz <= chunkEndZ; ++cz)
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{
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for (int cx = chunkStartX; cx <= chunkEndX; ++cx)
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{
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m_World.DoWithChunk(cx, cz, [this, &area](cChunk & a_CBChunk) -> bool
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{
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if (!a_CBChunk.IsValid())
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{
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LOGWARNING("%s: Trying to wake up inside a non-valid chunk [%d, %d]. Ignoring.",
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__FUNCTION__, a_CBChunk.GetPosX(), a_CBChunk.GetPosZ()
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);
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return true;
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}
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int startX = std::max(area.p1.x, a_CBChunk.GetPosX() * cChunkDef::Width);
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int startZ = std::max(area.p1.z, a_CBChunk.GetPosZ() * cChunkDef::Width);
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int endX = std::min(area.p2.x, a_CBChunk.GetPosX() * cChunkDef::Width + cChunkDef::Width - 1);
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int endZ = std::min(area.p2.z, a_CBChunk.GetPosZ() * cChunkDef::Width + cChunkDef::Width - 1);
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for (int y = area.p1.y; y <= area.p2.y; ++y)
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{
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for (int z = startZ; z <= endZ; ++z)
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{
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for (int x = startX; x <= endX; ++x)
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{
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AddBlock(x, y, z, &a_CBChunk);
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} // for x
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} // for z
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} // for y
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return true;
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} // lambda
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); // DoWithChunk
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} // for cx
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} // for cz
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}
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