Simulators: Added area-based wakeup.
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@@ -757,48 +757,6 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
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{
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// Limit the Y coords:
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a_MinBlockY = std::max(a_MinBlockY, 0);
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a_MaxBlockY = std::min(a_MaxBlockY, cChunkDef::Height - 1);
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cSimulatorManager * SimMgr = m_World->GetSimulatorManager();
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int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ;
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cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ);
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cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
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cCSLock Lock(m_CSChunks);
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for (int z = MinChunkZ; z <= MaxChunkZ; z++)
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{
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int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width);
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int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1);
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for (int x = MinChunkX; x <= MaxChunkX; x++)
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{
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cChunkPtr Chunk = GetChunkNoGen(x, z);
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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continue;
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}
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int MinX = std::max(a_MinBlockX, x * cChunkDef::Width);
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int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1);
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for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++)
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{
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for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++)
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{
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for (int BlockX = MinX; BlockX <= MaxX; BlockX++)
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{
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SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk);
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} // for BlockX
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} // for BlockZ
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} // for BlockY
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} // for x - chunks
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} // for z = chunks
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}
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void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CSChunks);
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@@ -1863,11 +1821,10 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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ForEachEntity(TNTDamageCallback);
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// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
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WakeUpSimulatorsInArea(
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bx - ExplosionSizeInt - 1, bx + ExplosionSizeInt + 1,
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MinY, MaxY,
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bz - ExplosionSizeInt - 1, bz + ExplosionSizeInt + 1
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);
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m_World->GetSimulatorManager()->WakeUpArea(cCuboid(
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bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1,
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bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1
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));
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}
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