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Simulators: Added area-based wakeup.

This commit is contained in:
Mattes D
2017-07-14 16:18:33 +02:00
committed by Lukas Pioch
parent 41d016cf5b
commit 167c4bf2e6
9 changed files with 93 additions and 56 deletions

View File

@@ -757,48 +757,6 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
{
// Limit the Y coords:
a_MinBlockY = std::max(a_MinBlockY, 0);
a_MaxBlockY = std::min(a_MaxBlockY, cChunkDef::Height - 1);
cSimulatorManager * SimMgr = m_World->GetSimulatorManager();
int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ;
cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ);
cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
cCSLock Lock(m_CSChunks);
for (int z = MinChunkZ; z <= MaxChunkZ; z++)
{
int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width);
int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1);
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
cChunkPtr Chunk = GetChunkNoGen(x, z);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
int MinX = std::max(a_MinBlockX, x * cChunkDef::Width);
int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1);
for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++)
{
for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++)
{
for (int BlockX = MinX; BlockX <= MaxX; BlockX++)
{
SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk);
} // for BlockX
} // for BlockZ
} // for BlockY
} // for x - chunks
} // for z = chunks
}
void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
@@ -1863,11 +1821,10 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
ForEachEntity(TNTDamageCallback);
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
WakeUpSimulatorsInArea(
bx - ExplosionSizeInt - 1, bx + ExplosionSizeInt + 1,
MinY, MaxY,
bz - ExplosionSizeInt - 1, bz + ExplosionSizeInt + 1
);
m_World->GetSimulatorManager()->WakeUpArea(cCuboid(
bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1,
bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1
));
}