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First attempt at Implementing Interfaces

This commit is contained in:
Tycho
2014-01-25 11:14:14 -08:00
parent 03b08456b6
commit 15b92af166
19 changed files with 80 additions and 38 deletions

View File

@@ -4,6 +4,7 @@
#include "../Defines.h"
#include "../Item.h"
#include "../Chunk.h"
#include "WorldInterface.h"
@@ -65,7 +66,7 @@ public:
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Called if the user right clicks the block and the block is useable
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);