Merge branch 'master' into PreventNewWarnings
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@@ -177,13 +177,14 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
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case ePathFinderStatus::NEARBY_FOUND:
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{
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m_NoPathToTarget = true;
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m_Path->AcceptNearbyPath();
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m_PathFinderDestination = m_Path->AcceptNearbyPath();
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break;
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}
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case ePathFinderStatus::PATH_NOT_FOUND:
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{
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StopMovingToPosition(); // Give up pathfinding to that destination.
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ResetPathFinding(); // Try to calculate a path again.
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// Note that the next time may succeed, e.g. if a player breaks a barrier.
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break;
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}
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case ePathFinderStatus::CALCULATING:
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