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@@ -715,7 +715,9 @@ public:
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bool IsWeatherRain (void) const { return (m_Weather == wRain); }
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bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
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/** Returns true if the current weather has any precipitation - rain or storm */
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/** Returns true if the current weather has any precipitation - rain or storm
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Does not check if biome has no downfall, use cChunk::GetBiomeAt(RelX, RelZ) for that
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*/
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virtual bool IsWeatherWet(void) const override { return (m_Weather != wSunny); }
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// tolua_end
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