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Use Vector3 for cLineBlockTracer and cBlockTracer (#4715)

* cLineBlockTracer uses Vector
This commit is contained in:
mBornand
2020-05-08 11:04:07 +02:00
committed by GitHub
parent c4ca11b372
commit 1565d9b3ce
12 changed files with 424 additions and 220 deletions

View File

@@ -1178,12 +1178,12 @@ function HandleSpideyCmd(a_Split, a_Player)
local World = a_Player:GetWorld();
local Callbacks = {
OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)
OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta)
if (a_BlockType ~= E_BLOCK_AIR) then
-- abort the trace
return true;
end
World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0);
World:SetBlock(a_BlockPos, E_BLOCK_COBWEB, 0);
end
};
@@ -1195,7 +1195,7 @@ function HandleSpideyCmd(a_Split, a_Player)
local Start = EyePos + LookVector + LookVector;
local End = EyePos + LookVector * 50;
cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);
cLineBlockTracer.Trace(World, Callbacks, Start, End);
return true;
end
@@ -2421,6 +2421,89 @@ function HandleConsoleTestTracer(a_Split, a_EntireCmd)
return true, "No such world"
end
-- Define the callbacks to use for tracing:
local Callbacks =
{
OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta, a_EntryFace)
LOG(string.format("{%d, %d, %d}: %s", a_Block.x, a_Block.y, a_Block.z, ItemToString(cItem(a_BlockType, 1, a_BlockMeta))))
end,
OnNextBlockNoData = function(a_BlockPos, a_EntryFace)
LOG(string.format("{%d, %d, %d} (no data)", a_Block.x, a_Block.y, a_Block.z))
end,
OnNoChunk = function()
LOG("Chunk not loaded")
end,
OnNoMoreHits = function()
LOG("Trace finished")
end,
OnOutOfWorld = function()
LOG("Out of world")
end,
OnIntoWorld = function()
LOG("Into world")
end,
}
-- Approximate the chunks needed for the trace by iterating over all chunks and measuring their center's distance from the traced line
local Chunks = {}
local sx = math.floor(Coords[1] / 16)
local sz = math.floor(Coords[3] / 16)
local ex = math.floor(Coords[4] / 16)
local ez = math.floor(Coords[6] / 16)
local sgnx = (sx < ex) and 1 or -1
local sgnz = (sz < ez) and 1 or -1
for z = sz, ez, sgnz do
local ChunkCenterZ = z * 16 + 8
for x = sx, ex, sgnx do
local ChunkCenterX = x * 16 + 8
local sqdist = SqDistPtFromLine(ChunkCenterX, ChunkCenterZ, Coords[1], Coords[3], Coords[4], Coords[6])
if (sqdist <= 128) then
table.insert(Chunks, {x, z})
end
end
end
-- Load the chunks and do the trace once loaded:
local startPos = Vector3i(Coords[1], Coords[2], Coords[3])
local endPos = Vector3i(Coords[4], Coords[5], Coords[6])
World:ChunkStay(Chunks,
nil,
function()
cLineBlockTracer:Trace(World, Callbacks, startPos, endPos)
end
)
return true
end
function HandleConsoleTestTracerDeprecated(a_Split, a_EntireCmd)
-- Check required params:
if not(a_Split[7]) then
return true, "Usage: " .. a_Split[1] .. " <x1> <y1> <z1> <x2> <y2> <z2> [<WorldName>]"
end
local Coords = {}
for i = 1, 6 do
local v = tonumber(a_Split[i + 1])
if not(v) then
return true, "Parameter " .. (i + 1) .. " (" .. tostring(a_Split[i + 1]) .. ") not a number "
end
Coords[i] = v
end
-- Get the world in which to test:
local World
if (a_Split[8]) then
World = cRoot:GetWorld(a_Split[2])
else
World = cRoot:Get():GetDefaultWorld()
end
if not(World) then
return true, "No such world"
end
-- Define the callbacks to use for tracing:
local Callbacks =
{
@@ -2716,9 +2799,9 @@ function HandleBlkCmd(a_Split, a_Player)
local World = a_Player:GetWorld();
local Callbacks = {
OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)
OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta)
if (a_BlockType ~= E_BLOCK_AIR) then
a_Player:SendMessage("Block at " .. a_BlockX .. ", " .. a_BlockY .. ", " .. a_BlockZ .. " is " .. a_BlockType .. ":" .. a_BlockMeta)
a_Player:SendMessage("Block at " .. a_BlockPos.x .. ", " .. a_BlockPos.y .. ", " .. a_BlockPos.z .. " is " .. a_BlockType .. ":" .. a_BlockMeta)
return true;
end
end
@@ -2730,7 +2813,7 @@ function HandleBlkCmd(a_Split, a_Player)
local End = EyePos + LookVector * 50;
cLineBlockTracer.Trace(World, Callbacks, EyePos.x, EyePos.y, EyePos.z, End.x, End.y, End.z);
cLineBlockTracer.Trace(World, Callbacks, EyePos, End);
return true;
end
@@ -2760,6 +2843,3 @@ function HandleTeamsCmd(a_Split, a_Player)
end