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cWorld: Move Initialization from Start to the constructor.

Start now does nothing more than launch the world's threads.
This commit is contained in:
peterbell10
2017-09-22 16:55:42 +01:00
committed by Mattes D
parent 5b6b043752
commit 1537ebed6f
6 changed files with 261 additions and 239 deletions

View File

@@ -120,7 +120,11 @@ void cWorld::cTickThread::Execute(void)
////////////////////////////////////////////////////////////////////////////////
// cWorld:
cWorld::cWorld(const AString & a_WorldName, const AString & a_DataPath, eDimension a_Dimension, const AString & a_LinkedOverworldName) :
cWorld::cWorld(
const AString & a_WorldName, const AString & a_DataPath,
cDeadlockDetect & a_DeadlockDetect, const AStringVector & a_WorldNames,
eDimension a_Dimension, const AString & a_LinkedOverworldName
):
m_WorldName(a_WorldName),
m_DataPath(a_DataPath),
m_LinkedOverworldName(a_LinkedOverworldName),
@@ -135,7 +139,7 @@ cWorld::cWorld(const AString & a_WorldName, const AString & a_DataPath, eDimensi
m_Dimension(a_Dimension),
m_IsSpawnExplicitlySet(false),
m_SpawnX(0),
m_SpawnY(0),
m_SpawnY(cChunkDef::Height),
m_SpawnZ(0),
m_BroadcastDeathMessages(true),
m_BroadcastAchievementMessages(true),
@@ -146,7 +150,7 @@ cWorld::cWorld(const AString & a_WorldName, const AString & a_DataPath, eDimensi
m_LastChunkCheck(0),
m_LastSave(0),
m_SkyDarkness(0),
m_GameMode(gmNotSet),
m_GameMode(gmSurvival),
m_bEnabledPVP(false),
m_IsDeepSnowEnabled(false),
m_ShouldLavaSpawnFire(true),
@@ -201,6 +205,221 @@ cWorld::cWorld(const AString & a_WorldName, const AString & a_DataPath, eDimensi
// Load the scoreboard
cScoreboardSerializer Serializer(m_DataPath, &m_Scoreboard);
Serializer.Load();
// Track the CSs used by this world in the deadlock detector:
a_DeadlockDetect.TrackCriticalSection(m_CSClients, Printf("World %s clients", m_WorldName.c_str()));
a_DeadlockDetect.TrackCriticalSection(m_CSPlayers, Printf("World %s players", m_WorldName.c_str()));
a_DeadlockDetect.TrackCriticalSection(m_CSTasks, Printf("World %s tasks", m_WorldName.c_str()));
// Load world settings from the ini file
cIniFile IniFile;
if (!IniFile.ReadFile(m_IniFileName))
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
// TODO: More descriptions for each key
IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points");
IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation");
}
// The presence of a configuration value overrides everything
// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000);
if (UnusedDirtyChunksCap < 0)
{
UnusedDirtyChunksCap *= -1;
IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap);
}
m_UnusedDirtyChunksCap = static_cast<size_t>(UnusedDirtyChunksCap);
m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
SetMaxViewDistance(IniFile.GetValueSetI("SpawnPosition", "MaxViewDistance", 12));
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
m_IsSpawnExplicitlySet =
(
(KeyNum >= 0) &&
(
(IniFile.FindValue(KeyNum, "X") >= 0) &&
(IniFile.FindValue(KeyNum, "Y") >= 0) &&
(IniFile.FindValue(KeyNum, "Z") >= 0)
)
);
if (m_IsSpawnExplicitlySet)
{
LOGD("Spawnpoint explicitly set!");
m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX);
m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY);
m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ);
}
m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsBeetrootsBonemealable = IniFile.GetValueSetB("Plants", "IsBeetrootsBonemealable", true);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsBigFlowerBonemealable = IniFile.GetValueSetB("Plants", "IsBigFlowerBonemealable", true);
m_IsTallGrassBonemealable = IniFile.GetValueSetB("Plants", "IsTallGrassBonemealable", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", static_cast<int>(slAll));
m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_MinNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MinNetherPortalWidth", 2);
m_MaxNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalWidth", 21);
m_MinNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MinNetherPortalHeight", 3);
m_MaxNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalHeight", 21);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true);
int GameMode = IniFile.GetValueSetI("General", "Gamemode", static_cast<int>(m_GameMode));
int Weather = IniFile.GetValueSetI("General", "Weather", static_cast<int>(m_Weather));
m_WorldAge = std::chrono::milliseconds(IniFile.GetValueSetI("General", "WorldAgeMS", 0LL));
// Load the weather frequency data:
if (m_Dimension == dimOverworld)
{
m_MaxSunnyTicks = IniFile.GetValueSetI("Weather", "MaxSunnyTicks", m_MaxSunnyTicks);
m_MinSunnyTicks = IniFile.GetValueSetI("Weather", "MinSunnyTicks", m_MinSunnyTicks);
m_MaxRainTicks = IniFile.GetValueSetI("Weather", "MaxRainTicks", m_MaxRainTicks);
m_MinRainTicks = IniFile.GetValueSetI("Weather", "MinRainTicks", m_MinRainTicks);
m_MaxThunderStormTicks = IniFile.GetValueSetI("Weather", "MaxThunderStormTicks", m_MaxThunderStormTicks);
m_MinThunderStormTicks = IniFile.GetValueSetI("Weather", "MinThunderStormTicks", m_MinThunderStormTicks);
if (m_MaxSunnyTicks < m_MinSunnyTicks)
{
std::swap(m_MaxSunnyTicks, m_MinSunnyTicks);
}
if (m_MaxRainTicks < m_MinRainTicks)
{
std::swap(m_MaxRainTicks, m_MinRainTicks);
}
if (m_MaxThunderStormTicks < m_MinThunderStormTicks)
{
std::swap(m_MaxThunderStormTicks, m_MinThunderStormTicks);
}
}
auto WorldExists = [&](const AString & a_CheckWorldName)
{
return (std::find(a_WorldNames.begin(), a_WorldNames.end(), a_CheckWorldName) != a_WorldNames.end());
};
if (a_Dimension == dimOverworld)
{
AString MyNetherName = GetName() + "_nether";
AString MyEndName = GetName() + "_the_end";
if (!WorldExists(MyNetherName))
{
MyNetherName.clear();
}
if (!WorldExists(MyEndName))
{
MyEndName = GetName() + "_end";
if (!WorldExists(MyEndName))
{
MyEndName.clear();
}
}
m_LinkedNetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", MyNetherName);
m_LinkedEndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", MyEndName);
}
else
{
m_LinkedOverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
}
// If we are linked to one or more worlds that do not exist, unlink them
if (a_Dimension == dimOverworld)
{
if (!m_LinkedNetherWorldName.empty() && !WorldExists(m_LinkedNetherWorldName))
{
IniFile.SetValue("LinkedWorlds", "NetherWorldName", "");
LOG("%s Is linked to a nonexisting nether world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
GetName().c_str(), m_LinkedNetherWorldName.c_str(), GetName().c_str());
m_LinkedNetherWorldName.clear();
}
if (!m_LinkedEndWorldName.empty() && !WorldExists(m_LinkedEndWorldName))
{
IniFile.SetValue("LinkedWorlds", "EndWorldName", "");
LOG("%s Is linked to a nonexisting end world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
GetName().c_str(), m_LinkedEndWorldName.c_str(), GetName().c_str());
m_LinkedEndWorldName.clear();
}
}
else
{
if (!m_LinkedOverworldName.empty() && !WorldExists(m_LinkedOverworldName))
{
IniFile.SetValue("LinkedWorlds", "OverworldName", "");
LOG("%s Is linked to a nonexisting overworld called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
GetName().c_str(), m_LinkedOverworldName.c_str(), GetName().c_str());
m_LinkedOverworldName.clear();
}
}
// Adjust the enum-backed variables into their respective bounds:
m_GameMode = static_cast<eGameMode> (Clamp<int>(GameMode, gmSurvival, gmSpectator));
m_TNTShrapnelLevel = static_cast<eShrapnelLevel>(Clamp<int>(TNTShrapnelLevel, slNone, slAll));
m_Weather = static_cast<eWeather> (Clamp<int>(Weather, wSunny, wStorm));
InitialiseGeneratorDefaults(IniFile);
InitialiseAndLoadMobSpawningValues(IniFile);
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay()));
m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
m_ChunkMap->TrackInDeadlockDetect(a_DeadlockDetect, m_WorldName);
// preallocate some memory for ticking blocks so we don't need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile);
m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile);
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
// Water, Lava and Redstone simulators get registered in their initialize function.
m_SimulatorManager->RegisterSimulator(m_SandSimulator.get(), 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator.get(), 1);
m_Generator.Initialize(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_MapManager.LoadMapData();
// Save any changes that the defaults may have done to the ini file:
if (!IniFile.WriteFile(m_IniFileName))
{
LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
}
// Init of the spawn monster time (as they are supposed to have different spawn rate)
m_LastSpawnMonster.emplace(cMonster::mfHostile, cTickTimeLong(0));
m_LastSpawnMonster.emplace(cMonster::mfPassive, cTickTimeLong(0));
m_LastSpawnMonster.emplace(cMonster::mfAmbient, cTickTimeLong(0));
m_LastSpawnMonster.emplace(cMonster::mfWater, cTickTimeLong(0));
}
@@ -386,226 +605,13 @@ void cWorld::InitializeSpawn(void)
void cWorld::Start(cDeadlockDetect & a_DeadlockDetect)
void cWorld::Start()
{
// Track the CSs used by this world in the deadlock detector:
a_DeadlockDetect.TrackCriticalSection(m_CSClients, Printf("World %s clients", m_WorldName.c_str()));
a_DeadlockDetect.TrackCriticalSection(m_CSPlayers, Printf("World %s players", m_WorldName.c_str()));
a_DeadlockDetect.TrackCriticalSection(m_CSTasks, Printf("World %s tasks", m_WorldName.c_str()));
m_SpawnX = 0;
m_SpawnY = cChunkDef::Height;
m_SpawnZ = 0;
m_GameMode = eGameMode_Survival;
cIniFile IniFile;
if (!IniFile.ReadFile(m_IniFileName))
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
// TODO: More descriptions for each key
IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points");
IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation");
}
// The presence of a configuration value overrides everything
// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000);
if (UnusedDirtyChunksCap < 0)
{
UnusedDirtyChunksCap *= -1;
IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap);
}
m_UnusedDirtyChunksCap = static_cast<size_t>(UnusedDirtyChunksCap);
m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
SetMaxViewDistance(IniFile.GetValueSetI("SpawnPosition", "MaxViewDistance", 12));
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
m_IsSpawnExplicitlySet =
(
(KeyNum >= 0) &&
(
(IniFile.FindValue(KeyNum, "X") >= 0) &&
(IniFile.FindValue(KeyNum, "Y") >= 0) &&
(IniFile.FindValue(KeyNum, "Z") >= 0)
)
);
if (m_IsSpawnExplicitlySet)
{
LOGD("Spawnpoint explicitly set!");
m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX);
m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY);
m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ);
}
m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsBeetrootsBonemealable = IniFile.GetValueSetB("Plants", "IsBeetrootsBonemealable", true);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsBigFlowerBonemealable = IniFile.GetValueSetB("Plants", "IsBigFlowerBonemealable", true);
m_IsTallGrassBonemealable = IniFile.GetValueSetB("Plants", "IsTallGrassBonemealable", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", static_cast<int>(slAll));
m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_MinNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MinNetherPortalWidth", 2);
m_MaxNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalWidth", 21);
m_MinNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MinNetherPortalHeight", 3);
m_MaxNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalHeight", 21);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true);
int GameMode = IniFile.GetValueSetI("General", "Gamemode", static_cast<int>(m_GameMode));
int Weather = IniFile.GetValueSetI("General", "Weather", static_cast<int>(m_Weather));
m_WorldAge = std::chrono::milliseconds(IniFile.GetValueSetI("General", "WorldAgeMS", 0LL));
// Load the weather frequency data:
if (m_Dimension == dimOverworld)
{
m_MaxSunnyTicks = IniFile.GetValueSetI("Weather", "MaxSunnyTicks", m_MaxSunnyTicks);
m_MinSunnyTicks = IniFile.GetValueSetI("Weather", "MinSunnyTicks", m_MinSunnyTicks);
m_MaxRainTicks = IniFile.GetValueSetI("Weather", "MaxRainTicks", m_MaxRainTicks);
m_MinRainTicks = IniFile.GetValueSetI("Weather", "MinRainTicks", m_MinRainTicks);
m_MaxThunderStormTicks = IniFile.GetValueSetI("Weather", "MaxThunderStormTicks", m_MaxThunderStormTicks);
m_MinThunderStormTicks = IniFile.GetValueSetI("Weather", "MinThunderStormTicks", m_MinThunderStormTicks);
if (m_MaxSunnyTicks < m_MinSunnyTicks)
{
std::swap(m_MaxSunnyTicks, m_MinSunnyTicks);
}
if (m_MaxRainTicks < m_MinRainTicks)
{
std::swap(m_MaxRainTicks, m_MinRainTicks);
}
if (m_MaxThunderStormTicks < m_MinThunderStormTicks)
{
std::swap(m_MaxThunderStormTicks, m_MinThunderStormTicks);
}
}
if (GetDimension() == dimOverworld)
{
AString MyNetherName = GetName() + "_nether";
AString MyEndName = GetName() + "_the_end";
if (cRoot::Get()->GetWorld(MyNetherName) == nullptr)
{
MyNetherName = "";
}
if (cRoot::Get()->GetWorld(MyEndName) == nullptr)
{
MyEndName = GetName() + "_end";
if (cRoot::Get()->GetWorld(MyEndName) == nullptr)
{
MyEndName = "";
}
}
m_LinkedNetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", MyNetherName);
m_LinkedEndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", MyEndName);
}
else
{
m_LinkedOverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
}
// If we are linked to one or more worlds that do not exist, unlink them
cRoot * Root = cRoot::Get();
if (GetDimension() == dimOverworld)
{
if ((!m_LinkedNetherWorldName.empty()) && (Root->GetWorld(m_LinkedNetherWorldName) == nullptr))
{
IniFile.SetValue("LinkedWorlds", "NetherWorldName", "");
LOG("%s Is linked to a nonexisting nether world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
GetName().c_str(), m_LinkedNetherWorldName.c_str(), GetName().c_str());
m_LinkedNetherWorldName = "";
}
if ((!m_LinkedEndWorldName.empty()) && (Root->GetWorld(m_LinkedEndWorldName) == nullptr))
{
IniFile.SetValue("LinkedWorlds", "EndWorldName", "");
LOG("%s Is linked to a nonexisting end world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
GetName().c_str(), m_LinkedEndWorldName.c_str(), GetName().c_str());
m_LinkedEndWorldName = "";
}
}
else
{
if ((!m_LinkedOverworldName.empty()) && (Root->GetWorld(m_LinkedOverworldName) == nullptr))
{
IniFile.SetValue("LinkedWorlds", "OverworldName", "");
LOG("%s Is linked to a nonexisting overworld called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
GetName().c_str(), m_LinkedOverworldName.c_str(), GetName().c_str());
m_LinkedOverworldName = "";
}
}
// Adjust the enum-backed variables into their respective bounds:
m_GameMode = static_cast<eGameMode> (Clamp<int>(GameMode, gmSurvival, gmSpectator));
m_TNTShrapnelLevel = static_cast<eShrapnelLevel>(Clamp<int>(TNTShrapnelLevel, slNone, slAll));
m_Weather = static_cast<eWeather> (Clamp<int>(Weather, wSunny, wStorm));
InitialiseGeneratorDefaults(IniFile);
InitialiseAndLoadMobSpawningValues(IniFile);
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay()));
m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
m_ChunkMap->TrackInDeadlockDetect(a_DeadlockDetect, m_WorldName);
// preallocate some memory for ticking blocks so we don't need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile);
m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile);
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
// Water, Lava and Redstone simulators get registered in their initialize function.
m_SimulatorManager->RegisterSimulator(m_SandSimulator.get(), 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator.get(), 1);
m_Lighting.Start(this);
m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor);
m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_Generator.Start();
m_ChunkSender.Start();
m_TickThread.Start();
// Init of the spawn monster time (as they are supposed to have different spawn rate)
m_LastSpawnMonster.insert(std::map<cMonster::eFamily, cTickTimeLong>::value_type(cMonster::mfHostile, cTickTimeLong(0)));
m_LastSpawnMonster.insert(std::map<cMonster::eFamily, cTickTimeLong>::value_type(cMonster::mfPassive, cTickTimeLong(0)));
m_LastSpawnMonster.insert(std::map<cMonster::eFamily, cTickTimeLong>::value_type(cMonster::mfAmbient, cTickTimeLong(0)));
m_LastSpawnMonster.insert(std::map<cMonster::eFamily, cTickTimeLong>::value_type(cMonster::mfWater, cTickTimeLong(0)));
m_MapManager.LoadMapData();
// Save any changes that the defaults may have done to the ini file:
if (!IniFile.WriteFile(m_IniFileName))
{
LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
}
}