Fixed ToLua errors, added newlines
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@@ -47,4 +47,4 @@ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
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// TODO: Some entities are immune to hits
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a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
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}
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}
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