Refactored cBlockHandler::OnUse and dependents

This commit is contained in:
Tycho
2014-01-26 06:20:39 -08:00
parent a2d3eea80b
commit 14e48ccb4b
21 changed files with 308 additions and 261 deletions
+15 -3
View File
@@ -1,13 +1,25 @@
#pragma once
#include "BroadcastInterface.h"
class cWorldInterface
{
public:
virtual Int64 GetTimeOfDay(void) const;
virtual Int64 GetTimeOfDay(void) const = 0;
virtual Int64 GetWorldAge(void) const = 0;
virtual eDimension GetDimension(void) const;
virtual eDimension GetDimension(void) const = 0;
virtual cBroadcastInterface * GetBroadcastManager() = 0;
virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0;
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
};