Refactored cBlockHandler::OnUse and dependents
This commit is contained in:
@@ -1,26 +1,70 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
class cChunkInterface
|
||||
#include "../ChunkMap.h"
|
||||
#include "../ForEachChunkProvider.h"
|
||||
|
||||
class cChunkInterface : public cForEachChunkProvider
|
||||
{
|
||||
public:
|
||||
|
||||
BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); }
|
||||
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cChunkInterface(cChunkMap * a_ChunkMap) : m_ChunkMap(a_ChunkMap) {}
|
||||
|
||||
BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
return m_ChunkMap->GetBlock(a_BlockX,a_BlockY,a_BlockZ);
|
||||
}
|
||||
BLOCKTYPE GetBlock (const Vector3i & a_Pos )
|
||||
{
|
||||
return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z );
|
||||
}
|
||||
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
return m_ChunkMap->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
/** Sets the block at the specified coords to the specified value.
|
||||
Full processing, incl. updating neighbors, is performed.
|
||||
*/
|
||||
void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
void SetBlock(cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
m_ChunkMap->SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
}
|
||||
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData)
|
||||
{
|
||||
m_ChunkMap->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_MetaData);
|
||||
}
|
||||
|
||||
void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType, cWorldInterface * a_WorldInterface)
|
||||
{
|
||||
m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_WorldInterface->GetWorldAge() + a_TickDelay, a_PreviousBlockType);
|
||||
}
|
||||
|
||||
/** Sets the block at the specified coords to the specified value.
|
||||
The replacement doesn't trigger block updates.
|
||||
The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block)
|
||||
*/
|
||||
void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
}
|
||||
void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); }
|
||||
|
||||
void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData);
|
||||
virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override
|
||||
{
|
||||
return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback);
|
||||
}
|
||||
|
||||
virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override
|
||||
{
|
||||
return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
|
||||
}
|
||||
|
||||
private:
|
||||
cChunkMap * m_ChunkMap;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user