Refactored cBlockHandler::OnUse and dependents
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@@ -6,7 +6,7 @@
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void cBlockBedHandler::OnPlacedByPlayer(
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cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
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cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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@@ -15,7 +15,7 @@ void cBlockBedHandler::OnPlacedByPlayer(
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if (a_BlockMeta < 8)
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{
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Vector3i Direction = MetaDataToDirection(a_BlockMeta);
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a_ChunkInterface->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
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a_ChunkInterface->SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
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}
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}
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@@ -56,7 +56,7 @@ void cBlockBedHandler::OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface
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if (a_WorldInterface->GetDimension() != dimOverworld)
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{
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Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
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a_ChunkInterface->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
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a_WorldInterface->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
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}
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else
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{
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@@ -66,7 +66,7 @@ void cBlockBedHandler::OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface
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if (Meta & 0x8)
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{
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// Is pillow
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a_WorldInterface->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface->GetBroadcastManager()->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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else
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{
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@@ -74,7 +74,7 @@ void cBlockBedHandler::OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface
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Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
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if (a_ChunkInterface->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
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{
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a_WorldInterface->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
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a_WorldInterface->GetBroadcastManager()->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
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}
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}
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} else {
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