A new Block handling system :o
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -18,6 +18,7 @@ bool g_BlockTransparent[256];
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bool g_BlockOneHitDig[256];
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bool g_BlockPistonBreakable[256];
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bool g_BlockIsSnowable[256];
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bool g_BlockRequiresSpecialTool[256];
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@@ -174,6 +175,7 @@ public:
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memset( g_BlockOneHitDig, 0x00, sizeof( g_BlockOneHitDig ) );
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memset( g_BlockPistonBreakable, 0x00, sizeof( g_BlockPistonBreakable ) );
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memset( g_BlockIsSnowable, 0xff, sizeof( g_BlockIsSnowable)); // Set all blocks' snowable to true
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memset( g_BlockRequiresSpecialTool, false, sizeof( g_BlockRequiresSpecialTool));
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// Emissive blocks
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g_BlockLightValue[E_BLOCK_FIRE] = 15;
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@@ -324,6 +326,42 @@ public:
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g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
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g_BlockIsSnowable[E_BLOCK_WATER] = false;
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g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
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//Blocks that don´t drop without a special tool
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g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING]= true;
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g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE]= true;
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g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true;
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}
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} BlockPropertiesInitializer;
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