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Added the cWorld::DoWithPlayer() function and exported it in the Lua API. Removed the obsolete cWorld::GetPlayer() function.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@639 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-07-02 11:21:21 +00:00
parent c3de7bc14f
commit 14584f69e6
5 changed files with 107 additions and 87 deletions

View File

@@ -17,6 +17,9 @@
#include "md5/md5.h"
static bool report_errors(lua_State* lua, int status)
{
if ( status!=0 )
@@ -30,6 +33,9 @@ static bool report_errors(lua_State* lua, int status)
}
/****************************
* Lua bound functions with special return types
**/
@@ -102,6 +108,91 @@ static int tolua_LOGERROR(lua_State* tolua_S)
static int tolua_cWorld_DoWithPlayer(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
if ((NumArgs != 2) && (NumArgs != 3))
{
LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Requires 2 or 3 arguments, got %i", NumArgs );
return 0;
}
cWorld * self = (cWorld *) tolua_tousertype(tolua_S, 1, 0);
const char * PlayerName = tolua_tocppstring(tolua_S, 2, "");
if ((PlayerName == NULL) || (PlayerName[0] == 0))
{
LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Expected a non-empty string for parameter #1");
return 0;
}
if (!lua_isfunction( tolua_S, 3))
{
LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Expected a function for parameter #2");
return 0;
}
/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
int TableRef = LUA_REFNIL;
if (NumArgs == 3)
{
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
if (TableRef == LUA_REFNIL)
{
LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Could not get value reference of parameter #3");
return 0;
}
}
/* table value is popped, and now function is on top of the stack */
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
if (FuncRef == LUA_REFNIL)
{
LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Could not get function reference of parameter #2");
return 0;
}
class cLuaCallback : public cItemCallback<cPlayer>
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
, TableRef( a_TableRef )
{}
private:
virtual bool Item(cPlayer * a_Item) override
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
tolua_pushusertype(LuaState, a_Item, "cPlayer");
if (TableRef != LUA_REFNIL)
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
}
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
report_errors(LuaState, s);
return true;
}
lua_State * LuaState;
int FuncRef;
int TableRef;
} Callback(tolua_S, FuncRef, TableRef);
bool bRetVal = self->DoWithPlayer(PlayerName, Callback);
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal );
return 1;
}
#define DEFINE_LUA_FOREACHINCHUNK(CONTAINER,ITEM,FOREACH,FNNAME) \
static int FNNAME(lua_State * tolua_S) \
{ \
@@ -601,6 +692,7 @@ void ManualBindings::Bind( lua_State* tolua_S )
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk);
tolua_function(tolua_S, "ForEachChestInChunk", tolua_cWorld_ForEachChestInChunk);
tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_cWorld_ForEachFurnaceInChunk);
tolua_function(tolua_S, "DoWithPlayer", tolua_cWorld_DoWithPlayer);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cPlugin");