Added the cWorld::DoWithPlayer() function and exported it in the Lua API. Removed the obsolete cWorld::GetPlayer() function.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@639 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 06/19/12 23:28:50.
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** Generated automatically by tolua++-1.0.92 on 07/02/12 10:32:19.
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*/
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#ifndef __cplusplus
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@@ -10774,40 +10774,6 @@ static int tolua_AllToLua_cWorld_GetNumPlayers00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetPlayer of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetPlayer00
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static int tolua_AllToLua_cWorld_GetPlayer00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
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!tolua_isstring(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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const char* a_PlayerName = ((const char*) tolua_tostring(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL);
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#endif
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{
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cPlayer* tolua_ret = (cPlayer*) self->GetPlayer(a_PlayerName);
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tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer");
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: UpdateSign of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UpdateSign00
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static int tolua_AllToLua_cWorld_UpdateSign00(lua_State* tolua_S)
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@@ -21249,7 +21215,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00);
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tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cWorld_SetMaxPlayers00);
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tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cWorld_GetNumPlayers00);
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tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cWorld_GetPlayer00);
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tolua_function(tolua_S,"UpdateSign",tolua_AllToLua_cWorld_UpdateSign00);
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tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00);
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tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00);
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