Fixed Endiannes conversion routines for floats and doubles.
This bug has been introduced in 8825d30aab.
This change fixes #854.
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@@ -1469,7 +1469,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
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Vector3d cEntity::GetLookVector(void) const
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{
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Matrix4d m;
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m.Init(Vector3f(), 0, m_Rot.x, -m_Rot.y);
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m.Init(Vector3d(), 0, m_Rot.x, -m_Rot.y);
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Vector3d Look = m.Transform(Vector3d(0, 0, 1));
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return Look;
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}
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