Some Fixes
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@@ -647,7 +647,7 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
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m_ParentWindow.SetProperty(1, 0, a_Player);
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m_ParentWindow.SetProperty(2, 0, a_Player);
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}
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else if (a_Player.GetDraggingItem().IsEnchantable)
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else if (cItem::IsEnchantable(a_Player.GetDraggingItem().m_ItemType))
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{
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int PosX = 0;
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int PosY = 0;
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