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Rewritten chunk status to specify whether the chunk is in queue.

This fixes #1370.
This commit is contained in:
Mattes D
2014-09-05 22:16:48 +02:00
parent e15b8600a6
commit 137b021d26
9 changed files with 141 additions and 107 deletions

View File

@@ -143,6 +143,8 @@ size_t cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate)
{
ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkZ, a_Generate));
m_Event.Set();
}
@@ -153,6 +155,8 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate)
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ));
m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@@ -244,6 +248,7 @@ bool cWorldStorage::LoadOneChunk(void)
{
sChunkLoad ToLoad(0, 0, false);
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ))
{
if (ToLoad.m_Generate)
@@ -285,11 +290,7 @@ bool cWorldStorage::SaveOneChunk(void)
bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
{
// Already loaded (can happen, since the queue is async)
return true;
}
ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
cChunkCoords Coords(a_ChunkX, a_ChunkZ);