Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -2496,7 +2496,7 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
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if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
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{
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bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
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bool Sitting = (a_NBT.GetByte(SittingIdx) == 1);
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Monster->SetIsSitting(Sitting);
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}
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@@ -2915,13 +2915,13 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
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int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
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if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
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{
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bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
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bool Sitting = (a_NBT.GetByte(SittingIdx) == 1);
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Monster->SetIsSitting(Sitting);
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}
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int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
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if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte))
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{
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bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
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bool Angry = (a_NBT.GetByte(AngryIdx) == 1);
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Monster->SetIsAngry(Angry);
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}
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int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
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@@ -3518,7 +3518,7 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
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if (CompressionType != 2)
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{
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// Chunk is in an unknown compression
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m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Printf("Unknown chunk compression: %d", CompressionType).c_str(), a_Data);
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m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Printf("Unknown chunk compression: %d", CompressionType), a_Data);
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return false;
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}
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return true;
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