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Enable some more clang-tidy linter checks (#4738)

* Avoid inefficient AString -> c_str() -> AString round trip

* Avoid redundant string init expressions

* Avoid unnecessary return, continue, etc.

* Add .clang-format to help with clang-tidy fix-its

* Avoid unnecessary passing by value

* Avoid unnecessary local copying

* Avoid copying in range-for loops

* Avoid over-complicated boolean expressions

* Some violations missed by my local clang-tidy

* Allow unnecessary continue statements

* Add brackets

* Another expression missed locally

* Move BindingsProcessor call into clang-tidy.sh and add space

* Fix pushd not found error

* Different grouping of CheckBlockInteractionRate
This commit is contained in:
peterbell10
2020-05-14 23:15:35 +01:00
committed by GitHub
parent edb548f9d6
commit 13144a08e4
100 changed files with 286 additions and 297 deletions

View File

@@ -289,10 +289,10 @@ const AStringMap & cServer::GetRegisteredForgeMods(const UInt32 a_Protocol)
bool cServer::IsPlayerInQueue(AString a_Username)
bool cServer::IsPlayerInQueue(const AString & a_Username)
{
cCSLock Lock(m_CSClients);
for (auto client : m_Clients)
for (const auto & client : m_Clients)
{
if ((client->GetUsername()).compare(a_Username) == 0)
{
@@ -403,7 +403,7 @@ void cServer::TickClients(float a_Dt)
bool cServer::Start(void)
{
for (auto port: m_Ports)
for (const auto & port: m_Ports)
{
UInt16 PortNum;
if (!StringToInteger(port, PortNum))
@@ -422,11 +422,7 @@ bool cServer::Start(void)
LOGERROR("Couldn't open any ports. Aborting the server");
return false;
}
if (!m_TickThread.Start())
{
return false;
}
return true;
return m_TickThread.Start();
}
@@ -636,7 +632,7 @@ void cServer::BindBuiltInConsoleCommands(void)
void cServer::Shutdown(void)
{
// Stop listening on all sockets:
for (auto srv: m_ServerHandles)
for (const auto & srv: m_ServerHandles)
{
srv->Close();
}