Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -289,10 +289,10 @@ const AStringMap & cServer::GetRegisteredForgeMods(const UInt32 a_Protocol)
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bool cServer::IsPlayerInQueue(AString a_Username)
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bool cServer::IsPlayerInQueue(const AString & a_Username)
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{
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cCSLock Lock(m_CSClients);
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for (auto client : m_Clients)
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for (const auto & client : m_Clients)
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{
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if ((client->GetUsername()).compare(a_Username) == 0)
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{
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@@ -403,7 +403,7 @@ void cServer::TickClients(float a_Dt)
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bool cServer::Start(void)
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{
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for (auto port: m_Ports)
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for (const auto & port: m_Ports)
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{
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UInt16 PortNum;
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if (!StringToInteger(port, PortNum))
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@@ -422,11 +422,7 @@ bool cServer::Start(void)
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LOGERROR("Couldn't open any ports. Aborting the server");
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return false;
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}
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if (!m_TickThread.Start())
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{
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return false;
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}
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return true;
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return m_TickThread.Start();
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}
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@@ -636,7 +632,7 @@ void cServer::BindBuiltInConsoleCommands(void)
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void cServer::Shutdown(void)
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{
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// Stop listening on all sockets:
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for (auto srv: m_ServerHandles)
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for (const auto & srv: m_ServerHandles)
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{
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srv->Close();
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}
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